I agree. On another note I have always wanted schools to be a little more defining in how they represent themselves. For instance, Fire magic - This school had the most offensive firepower in it. Make their spells cost most mana per cast. Earth magic - An all around balanced school with damage, and defense. Their skills can be of average cost or maybe even left the same. Water magic - Debuffs, Dots, and okay damage. Make these cost the least mana overall. Air Magic - Average damage, and give these skills a slight stamina damage boost to different it from the others. Make these of above average costing stats. Necro, Witchcraft, Arcane, and Spell chanting I think solidified themselves with their roles and were different enough that they should be left alone. Now the change in this example is minimal but it gives a player more choices where as before they are being forced into the magma, ray, ray, occasional fireball stagnant rotation. With a ups and downs of each school each player can get a little more room to be creative in their rotations.