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Discussion: Early Development Roadmap

Discussion in 'General Discussion' started by Hugo, Mar 3, 2016.

  1. PENETRATOR

    PENETRATOR Earth Elemental
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    @Hugo
    At some point early on should include addition of ability to vote on adding/removing features (in-game).
     
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  2. NonFactor

    NonFactor Forest Golem
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    surging = 20% bonus on magnitude

    or

    stuck at 100.00 skill level adding 3% on magnitude.

    its sounds ok to me
     
  3. BeatIt

    BeatIt Eodrin
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    i think Portal Chambers in hamlet/cities needs to stay, they greatly increase value of the holding and provoke a lot of conflict.



    tx for all the info ) looks amazing
     
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  4. DestLocke

    DestLocke Chosen of Khamset
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    Yeah, it will be a generic mechanic basically that mimics that type of functionality.
     
  5. Rath TNT

    Rath TNT Stormgraive
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    I would prefer the latter, but without any annoying surge animations like inferno being a massive blinding blast. I am anti RNG and just dont see the point of keeping it in. Pre-surging was lame imo.
     
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  6. NonFactor

    NonFactor Forest Golem
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    Agree. they just need to raise the costs. (adding gold or more portal shards)
     
  7. Oriphus

    Oriphus Crypt Guard
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    "Wilderness Portal Network"

    That is probably my biggest issue, I like the big map, I like the traveling. Who will care what holding you have If you can just easily port where you need to be.
     
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  8. propain

    propain Black Knight
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    Did you guys abandon the idea of making the entry to game easier? I remember ideas being tossed around that skilling from 1-50 being rather easy, and 50-100 being more difficult. I was quite fond of this approach.

    Also noticing a lack of interest in the exploitable mob spawns, obviously you can't fix them all but they need to be looked into otherwise power gap will be huge to people with knowledge of them.
     
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    #28 propain, Mar 3, 2016
    Last edited: Mar 3, 2016
  9. NonFactor

    NonFactor Forest Golem
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    we need to give some reward for a guy who grind 75.0 to 100.00, i think add some magnitude bonus at 100 will works very well
     
  10. PENETRATOR

    PENETRATOR Earth Elemental
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    I think this will be okay at least for alpha. We need to see where population takes us. Imo a lot of changes to the game should depend on population (or lack of it).
     
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  11. NonFactor

    NonFactor Forest Golem
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    skills increasing every 10 points, not 25.

    why not?
     
  12. Uzik

    Uzik Ghost
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    Looks pretty good.

    Can't wait to get to testing.
     
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  13. Angelos_Sanguinum

    Angelos_Sanguinum Skeleton Archer

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    Combat - Flying damage numbers option on/off.
    Is it fine to implement this feature without UI overhaul ?
     
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  14. aparks

    aparks Obsidian Golem
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    I like all changes on the new roadmap except the gathering changes. I think Making gathering quicker is a great idea, but lowering the amount of each node's contents I dislike. UW did that and it was a utter mess.

    As for portal chambers, I'm in different about. I think clans having portal networks in their holdings was 1 of the few reasons that made holdings worth while and added to empire building and city raids.
     
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  15. BlackSun

    BlackSun Deadeye

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    realistic early changes, go for it =)
     
  16. DestLocke

    DestLocke Chosen of Khamset
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    I do too, and this will promote that. The network won't make it "easy to port everywhere you need to be", that is not it's intent. It will be a group of portals around agon that you can use to assist you in getting from point A to B, but you'll still have to go out in the world to get to them.
     
  17. Oriphus

    Oriphus Crypt Guard
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    It could be quite neat as long as you can still select the individual spell you want when needed ofc.
     
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  18. Ch4r4x

    Ch4r4x Winterbound
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    Basically something like or close to what UW have?
     
  19. DestLocke

    DestLocke Chosen of Khamset
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    Nope, nothing like UW. UW's "wilderness portal network" was extremely unimaginative and mundane.
     
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  20. Ch4r4x

    Ch4r4x Winterbound
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    Could you elaborate a little on the difference(s)?
     
    #40 Ch4r4x, Mar 3, 2016
    Last edited: Mar 3, 2016
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