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Discussion: Embers of War

Discussion in 'General Discussion' started by Andrew, Apr 15, 2020.

  1. NonFactor

    NonFactor Forest Golem
    Wealthy Affluent Legend

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    ok, Sarge.
     
  2. IsilithTehroth

    IsilithTehroth Gravelord
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    When is faction wars going to be introduced? This needs to be in game asap for the new player experience along with incentives like territory control(bonuses to mobs killed in surrounding affected area which should amount to all of the map except center and being faction control(clan holdings will be faction controlled by clan control supercedes it), and loot for each player involved in capturing territory) cosmetic titles and skins,a faction player level system(like BR in planetside). Daily and weekly faction war quests and an npc caravan system that is needed to upgrade and level up outposts and cities(this would require faction players to farm and donate resources and once a threshold is reached the caravan would move to the desginated point. It would be a pvp hotspot.

    Upgrades to outposts include better canons walls ect. All of the racial cities except the capitals should be capturable while the capital should have a boss that can be killed and looted along with a resource chest within the capital city. Bring back some kind of faction/racial war system and improve it.

    Also add in non pvp oriented content. Farming similar to Archeage where players can plant, steal, destroy and track down others. Add in a ingame card game that can be collected from mobs and played. It doesn't have to be complex like MTG make it simple like Gwent. It would promote more farming and another form of content. Varying rarities would drop depending on the card, you get starter cards and while farming mobs would net the best cards doing things like gathering, crafting ect would have a small chance to reward with a card(I'd like it to be a spell, artifact or enchantment and have mobs drop creatures).
     
    #22 IsilithTehroth, Jul 5, 2020
    Last edited: Jul 5, 2020
  3. WithoutShame

    WithoutShame Celestial
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    None of these ideas are "bad", it's just they don't take into consideration the fact this game only has a small development team, and that even if they only focused on these ideas, they wouldn't be able to implement them in the next 5 years.
     
  4. IsilithTehroth

    IsilithTehroth Gravelord
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    But changing combat 40 times in 3 years is good time management?