Today we will be having an extended maintenance and provided a quick overview of the upcoming village mechanics. Read more: Extended Downtime on Sept 1st
why would anyone travel to sit on a dot. it's going to be like a micro siege now (a lot of sitting around and no use for Siege hammers). and not to toot my own horn but my clan's been top vcp capping crew 3 games running, did you ever think to ask why we go?
How is the new mechanism for capturing villages any better than the old one, or in other words, what was wrong with the old one? Here's a hint: making incomprehensible and insignificant changes in existing game content is not the same as adding content. This doesn't add anything new to do in the game.
Imagine that the first 3 comments pissing and moaning for no fucking reason. Grimtide, there was no risk before. A hammer? Battlespikes? Fucking please. Gore, no one cares why you go we only care why we don't. rikilii making old boring ass content more fun and rewarding might as well be the same as adding new content. If people actually go and fight each other then mission accomplished. Stop being bitches ffs.
You guys are being overly critical. It sounds fun and removes the logistics of having to bring spikes. However, changing how it's captured won't be enough to make villages prime content. You need to include them into the clan meta game somehow, such as allowing clans that capture them to PORT to it or giving some clan benefit to that tile or something.
It's a common mission in fps combat games. It's not about sitting motionless on a pad you are fighting other people over control. --- Post updated --- Rewards are one of the main things we want to discuss in this topic. We are going to tie them into territory control for sure. One way we will is when a clan claims the tile the village is on they'll earn a % of the rewards and we'll also give out a special currency to clans that capture the points to be spent on more territory control modules.
You don't have to sit on it constantly. You just have to sit on it to switch it to your team then defend it so other people can't switch it to theirs. Sounds a lot like the point capture system of Planetside 2.
I'm not saying this is the best possible system by any means, but at least is has a come back mechanic which the current system completely lacks. Right now you have to sit there for 30 minutes and hope a naked doesn't pop in and throw one spike. There definitely needs to be a change to the rewards/clan benefits in order to make them true hotspots though.
Also a note on village up times. We'll be reducing the downtime (12 hours wtf?) and staggering start times so we'll have at least one village live somewhere on the map every ~30 minutes.
If you interrupt someone else taking a VCP and they have dealt 51% damage, you must wait a certain amount of time for the health of the VCP to regenerate. If someone - such as a naked recalling from his house - damages the VCP while waiting that regeneration period resets.
As it is it requires a person to make a party to be able to accumulate points. You don't sit on the pad to earn points, it's not king of the hill. You sit on it for ~ 20 seconds and "claim it". Once you have it claimed it will beginning ticking points to your party and you move on to the next one. Capture all 3 and you are ticking 3x the amount. Then someone else comes along and hops on one of them and it takes 10 seconds or so to remove your capture and another 20 seconds for them to claim it. There will be a UI overlay that shows each point. It will be green if your party controls it, red if someone else controls it and it will blink if someone is taking it.
Ahh. Yeah that. Simple solution is to kill the regen time. Make it regen 2% a second if not hit for 30 seconds. Make the damage FIFO. So if i do 51% damage, then you rock up and kill me, you only need to wait 32 seconds before killing it will make it yours.
@kilrain How are ships going to play into this new system? Right now you can take a pinnace and use the cannon to kill the stone pretty quick. It takes 45 cannon shots to destroy a VCP. With a schooner 3 people can kill a VCP very quickly. This system sounds like it gives absolutely no reason to take a ship to capture a village. Taking a ship to cap a village generates PvP as people want to steal the ship. People need more reasons to pull a ship not less. At the very least make the control points for sea villages be IN THE WATER and trigger-able from a ship. Edit: Should mention, with a strongbox on board we've sailed around with 5 village caps worth of loot from 4 people on board. That's a massive target. Like 100 limestone and mahogany on board, bunch of enchant mats and essences, plus a ship and 4 peoples gear bags. Probably close to 100,000 gp worth of value sailing the open seas not including gear bags, gunpowder and repair shards. People complain about not being able to find PvP but anyone with half a brain can figure out where village capture parties are likely to end up next.
Thank you for explaining it a bit better @kilrain Still not really sure on how I feel about ALL rewards going directly into banks. I feel like there should be something to be gained from a naked taking a village you just rode 20 minutes to get to and he capped it right before you got there and is recalling with literally nothing at risk.