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Discussion in 'General Discussion' started by MWTaylor, Aug 10, 2016.
5 strawberry 5 blueberry 2 wheat and 1 resin=berry pie. Wow so easy!
Holy fuck!!!! Great job
THEW BUSHES DONT GIVE WHEAT, WHERE THE FUCK DO I GET WHEAT
A farm. Who said this is supposed to be easy and all resources provided from 1 place?
I like all the changes, not really sure about the herb one. Good job!
Awsome guys !
Keep up the great work.
Please consider making crafting of arrows take 10 seconds base instead of 20.
Please consider moving disbales to lower lvl requirements (at least for melee). maybe 60 if you don't wanna make it too low. I think 60 is reasonable.
@Neilk @DestLocke do those changes apply to holding nodes too? I'm trying to win an argument
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Crafting should be something you have to dedicate as much time to accomplish as farming mobs.
PS: I'm not talking about waiting for shit to craft tho.
the only thing that makes no sense is the increase in blueberries and strawberries that others have pointed out previously(unless you guys are implementing some type of pies or some shit for food)
So glad to see updates weekly.
It takes 0 dev time to change berry probabilities, no worries. It took me longer to find the xml file than actually change it If it throws the entire balance of RoA off I will be the first one to notice and change it back though rest assured.
Maybe if you want to increase the berries gained for say food with cooking changes, then instead of making berries drop more frequently than herbs, change it back to how it was but instead when you get berries, just make it so you get more of them. If the old value say was 1-2, change it to 2-4 or something. That way we get more berries for future food changes, but we keep the same number of herbs for alchemy that we got before. Better way to go around it. Rest of the changes were great, keep it up.
A need for every item in game is the real solution to the berry dilemma.
Hold your horses, it was a suggestion not an actual item in the game.
Wheat is only possible to get from a farm
currently noobs ingame still are having a hard time..
The preloaded skills when being bought is mid game like toughness and so forth and are not helping the new players when being spawned..
Also the tutorial still explaning the old GUI.. either remove this or adjust it
- update the journal.. i mean the journal is HTML based.. this should be really easy to add video's on how to use the GUI and other stuff how darkfall works.
good changes specially the fix on cycles thanks
Any chance Witches brew gets changed to be unlocked at 50 or 60? Shit hurts my soul and I'm wasting a fortune on spells ill never use again to unlock it
We have a task on the board to look at skill requirements, so it's likely to get changed shortly along with disables.
Yeah Witches Brew and Disables is awfully un-fun to grind for and feel like basic necessities.
While you're at it, change the requirement for Arcane to 50 spell chanting. Spell chanting is the most grueling grind with no offensive abilities(at least until level 90).