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Discussion: Launch of Early Access and Kick Off Patch Teaser

Discussion in 'General Discussion' started by MWTaylor, Dec 16, 2016.

  1. Scrubby Bear

    Scrubby Bear Eodrin
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    I am hoping at some point we can do both directions if that is true. Lower to higher and higher to lower. With a loss in each direction of course.
     
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  2. Sique

    Sique Fire Giant
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    The new UI is infinitely better than what we have now. I can see a definite increase with the textures but they look like they're the exact same textures as before, just some quick touch-ups I imagine to sharpen them?
     
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  3. DestLocke

    DestLocke Chosen of Khamset
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    Yes that's what it is, currently it's just up, but I don't see why down couldn't be added as well.
     
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  4. Volfen

    Volfen Chosen of Khamset
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    UI changes (specially bank resizing) and enchanting mat crafting look pretty sweet! Though I'm not sure I like the idea of having character stats on the paperdoll.

    Also yay craftable panaceas!
     
  5. mrW

    mrW Black Knight
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    Amazing, can't wait to test!

    The new UI will be great to make the game look not so dated. I can see little differences in texture, but it's definitely a move in right direction and it's nice to see you are already starting to update these.

    The alchemy / enchanting seems to be even getting more love and it will definitely be the most interesting/engaging crafting profession to have.

    Can't wait to make some new vids with the new UI.

    p.s. Some people I know got confused and thought free trial starts monday only, might check if everything is worded correctly.
     
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  6. Wes Furtive

    Wes Furtive Obsidian Golem
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    Some people just can't read. Still see people saying see you in starter towns cause they STILL think there's a wipe...
     
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  7. Dingbat

    Dingbat Skeleton Archer
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    Looks awesome, can't wait to read the notes and hope you guys can give us some technical details on the exact nature of the changes. Can't wait to test it, bravo to the the team.
     
  8. MWTaylor

    MWTaylor Black Knight
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    Each texture has been sharpened to clear up the image as well as some other enhancements. When we release the patch you will need to download all of the new texture files.

    This is only the first iteration of texture changes, and identifying textures that could use some extra love will be an on-going process.
     
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  9. RagnarokDel

    RagnarokDel Frostjarl
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    It's their own music
     
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  10. bLankszor

    bLankszor Ghost
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    Looks great, keep up the good work
     
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  11. Green Chili

    Green Chili Spellgazer
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    Well played boys, well played.
    Like the new music, as well.
     
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  12. Mkultra

    Mkultra Goblin Warlord
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    soooo dope. this patch has most hype so far imo.

    crafting higher quality enchanting mats?? too sick

    interface looks awesome too
     
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  13. Korag

    Korag Evil Eye
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    Gotta say I am Impressed.. Nice work
     
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  14. miasMa

    miasMa Varangian Warthane
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    [​IMG]
     
  15. NonFactor

    NonFactor Forest Golem
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    Since some q1 enchants are retarded to get (like q1 tooth, eye e etc) the costs to upgrade the quality needs to be high.

    Saying that cuz the only reason to kill some mobs are just enchanting (q3 teeth as example). Now if u can farm low tier mobs to get these enchants.... more useless mobs in game.
     
  16. Dixie Normus

    Dixie Normus Black Knight
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    This looks fucking amazing and I'd be lying if I said I wasn't aroused.
     
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  17. Korag

    Korag Evil Eye
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    q1 tooth is pretty easy to get in bulk, eye is a bit more challenging
     
  18. Lucan

    Lucan Ghost
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    So i come out of seeing star wars, on a massive high cause that movie just fucking rocked to see my youtube app had a notification with that vid... you guys may have nearly topped star wars for me... these changes are massive to the game
     
  19. Wes Furtive

    Wes Furtive Obsidian Golem
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    I'd imagine enchanting mat and quality distribution will get a revamp.
     
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  20. Scrubby Bear

    Scrubby Bear Eodrin
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    UW had this as well and it was still always worth it to just farm the mob that dropped the correct quality. It took 5q1 to make 1q2 and so on. So chaining up to q5 you ended up with not much for a pretty extreme cost. It appears to be the same way in the patch video. It just allowed you to actually have a use for lower end mats you would otherwise never use or be able to sell. If anything it makes more mobs useful since there won't be 'trash mats' anymore.

    To put it in perspective to make 1q5 mats worth of enchants (just 5 of the total 15 needed) would take 25q4 mats, 125q3 mats, 625q2 mats or 3,125 q1 mats if you had to combine them up to q5. It isn't like people are going to be efficiently farming q1 tooth to bang out q5 bags.