Stat loss on death will hurt the people who die more often.We do not need more things that are hurting the noobs in Darkfall. Removing full loot would also require a lot of changes that would bog down work on meaningful content. Mob loot tables would have to be adjusted, crafting would have to be adjusted, gold sinks would have to be changed, etc. This is all as unnecessary as combat changes have been. Especially if a large amount of the population doesn't want it changed. If you are getting a large amount of negative feedback skip that idea. In my opinion BPG should be focusing on fixing sea towers, housing, and holdings so they are worth fighting over; thus creating content. Then they should come up with a seperate content idea, focus solely on it until it is completed, implement it, and then come up with a new idea. Rinse and repeat. It seems like there is a habit of BPG to make an unnecessary change, that creates need for more changes, until they force themselves to solely work on fixing things that were not broken before. Each bpg dev should find something that is in their capabilities to complete that will create content and work on it until it is done. Questing/territory control/pvp hotspots etc. Move away from the feat type system and utilize empty zones of the map to add npc's that have quest chains. You could have long quest chains for weapon skins, quest chains for mount color variations, quest chains for special character appearance variations (blue ork, green alfar, red elf) whatever. There are so many ideas that give people things to do, that focusing on tweaking unnecessary shit is honestly just spitting in the face of your customers. In a perfect world BPG would have added the gui they have now, and then immediately focused on content. If that had happened we would have lots of content by now.