You like many others that replied, seem to have completely ignored what's been said and also completely misunderstand the point of this discussion. This isn't about current players. This is about changing the game in a way to insure new people come to the game and stay. This is about improving the early game in a way that leads into the late game. They've also addressed how sieges would work and how they could change alignment to function in a way that deters griefing. You're not seeing the full logic because you're approaching this as someone who already plays the game and is past the point that this would effect you. This isn't about you or anyone else that is established. This is about saving a dying game from itself by looking at the actions of similar games and trying to replicate what allowed them to be successful.