I don’t know if I agree that full loot is more of a core component than pvp itself. That is a hard one. However, the problem I see with what was proposed is people still don’t get a break from pvp where removing pvp from an area allows that break, but removes the main component of the game imo. I do believe something needs to change and here’s an example of why Because most mmo players won’t try an unrestricted pvp game and full loot makes that worse. The ones that do want to try do it because it’s intriguing. Most of them leave because it’s exhausting. It’s better for the game to allow an escape from the pvp or burden of losing all your stuff than not otherwise players will leave the game to escape it. That’s bad business. The question becomes which is better; 1. Pvp free zones or perhaps pvp optional zones -or- 2. Loot drop rule changed. Then need to decide how big the areas are going to be. While the more dangerous areas need to have the most value I also think people should be able to play a good portion of it from safety.