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Discussion: Lawful, Pvp, Full Loot

Discussion in 'Design Discussions' started by kilrain, Jun 12, 2019.

  1. Auron

    Auron Celestial
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    Semplify the game...( crafting ..enchanting...ready bag...keybindings...)How many times we have to repeat that?
     
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  2. Sero

    Sero Gnoll Vilegaunt
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    TL;DR: Just do it already

    This really is a no brainer. The NPE in this game is bad, and getting jumped at a mobspawn isn't something that people want happening to them 24/7, it stops being fun after a while.

    Its a peetty no brainer to implement a noobier/lawful area where people can fsrm poop tier - medium tier mobs in piece and relax playing the game without having to lose their shit. This only serves to help population/income of bpg, but free farming this games mobs only produces so much entdrtainment before the market is flooded to a game debilitating capacity.

    So therein lies the balancing act. The Q4/5 mobs should NOT in the safe zone. If for nothing else; to ensure the economy doesn't collapse.

    This leaves room for the higher risk play and conquest goals (hopefully with tcs) to seek locations near and venture into good mob spawns creating some meaningful conflict.

    The way I see it, theres multiple ways to implement the "safe" part of the safe zone. Regardless, the line should be defined appropriately and be EASILY visible.

    One is the standard eve high/med/low/null or in our case high/null. Im personally a favorite of this. As suggested by kilrain, a war dec would be a way around this, and be a way for the high sec (theoretically, noobier) clans to war and have a way of getting some pvp and defending their territory, as well as allowing sieges to occur in the high sec area.

    Additonally, a pvp flagging system could be introduced to let solo players that WANT pvp to find each other and fight each other in the safer area. Ontop of introducing this way for players who want pvp at the time to find someone else who wants it, it allows for a fix for the potential exploitation of using the safe zone line to get away from null sec troubles by having a timer they have to liveout (being attacked by another player could reset the timer) before they are truly back to safety.

    Even more: The alignment system can be brought into this, having red players be perma flagged in the area, meaning at anytime, a blue player can flag up and pursue a red player, adding some punishment to the alignment choice. (alignment is going to probably need to be reworked with any safe zone implementation).

    The only potential problem I can forsee is the griefing abuse from small vet clans who will wardec noobier high sec clans simply to get some easy pvp. This would probably be a non-issue as the way it would be setup wouldnt provide much reward for the playstyle outside of your standard griefing sadism. Not many players would do this and hopefully the noobs would amass into a zerg to be able to counter it. +The high wardec cost could be even further increased and only once a day ensures it couldnt be abused as excessively as the old DFO days.


    Seriously though, the game needs this. Any vet complaining about this: This change isnt for you, and only serves to benefit you by allowing some handholding to noobs to get to the point where they can tango with the bigboys. Literally only serves to help this games population, so stop giving them pushback.

    One thing for BPG: This is only 1 step to helping get new players into this game. There is only so many raven standards you can kill before you get bored. The same people you are looking to acquire eith this change need some more things to do, quests, achievements, all the little things that give players the feeling of a standard mmorpg. This wont be a cure-all, but its definitely a step in the right direction.
     
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  3. Methodico

    Methodico Stormgraive

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    I think that safe zones and all safe things for noobs Will not bring new players to this game until mechanics won't change. The problems are not full loot and pks, all survival games teach this.
     
    #163 Methodico, Aug 12, 2019
    Last edited: Aug 12, 2019
  4. Sero

    Sero Gnoll Vilegaunt
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    Maybe you missed the part where this isn't suppose to be a survival game.

    Everyone complains about the NPE, but then when the devs propose some game structure to help hand hold some newer players into getting familiar and comfortable with the game, you guys turn it down because for some reason you think roaming mob spawns around hammerdale and zaghuroth to pray on noobs is good game design.

    It's not about BRINGING new players, its about making sure they stay. Let the game population grow, by allowing anyone who joins to experience the game without getting bind-camped everytime they login. This game lacks so much structure compared to every other MMORPG (hardcore or not, I mean FFS OSRS is full loot, look at how well their safe zone/pvp area works for them, its legit fucking awesome). This is only a STEP in the right direction.

    I have no idea why people can't understand that this isn't a trammel, or end to full-loot/bangfest pvp. The idea that i'm getting here is that if you want q2/q3 bags you can farm them in the safe area in relative peace, but if you want the good shit, you're going to have to fight for it. This is pretty much what everyone now is doing anyways, practically nothing changes for the current vet population since if we want equipment were all at the stage of fighting over a leenspar golem and not farming hobgoblin veterans outside of Sorgom.

    You can only stay on one-side of the wall for so long before you get bored and give in to your curiosities. Do people in EVE all live in Jita? Or is Null-sec where the good shit is?
     
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    #164 Sero, Aug 12, 2019
    Last edited: Aug 12, 2019
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  5. Inositol

    Inositol Obsidian Golem
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    Every successful full loot game provides players options for how much they want to risk. For RoA to succeed, there needs to be similar options. If a veteran player who is only interested in full loot stays away from lawful areas, the existence of lawful areas doesn't effect the experience of that player.

    If I only play on Cairn, it doesn't matter if there are players hanging around in humanlands who either don't want to participate in full loot, or aren't ready yet. Our paths don't cross until they venture into my lawless area.
     
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  6. Rune_Dragoon

    Rune_Dragoon New Member

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    It's a win-win. If you're a noob, it's an obvious choice. If you're a PvPer, the PvP land area gets smaller, making fights easier to find.
     
  7. quietnoobz

    quietnoobz Celestial

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    Can't stress enough how horrible these ideas are. Keep darkfall how it is, if anything, just stop. stop working on it. Make new content, dueling arena, quests, gear, dyes, skins, whatever. Don't make people lose stat points for dying! lol!!! why??? This is horrible idea, people do not want to strive for max stats to have them ripped away due to a fight! People don't want to have their gear protected because a zone is Blue, people will just be more divided and restricted based on this. We need to encourage players to GET OUT there, to venture out there. Please if you're even Thinking of working on something like this, please reconsider. Please just stop. Add stuff, stop taking away, restricting, and hurting the player base via poorly constructed decision making catering to the biggest of carebears. THINK about it. I don't even go to main land due to potential loss of alignment and capital recall loss. I only go for a safe red moon banking City for Peace, or if I need to farm noob mobs. I'm already feeling restricted to outer sub continents to enable zero alignment loss and real veteran experience. I don't even hear of noobs crying for getting jumped outside their cute little newb City. It's basically a non issue receiving too much attention when I'd prefer actual attention regarding end game content which can literally be achieved within a week for any dedicated noob who finds a clan. Focus attention on gear and additional activities like dyes, city levies uw style, new rare mat dailies, dueling arena, weekly 120 stat pot quest, dungeon activities bosses, improved trade routes, land towers like sea towers, additional mobs, varied loot tables, gear optimization, enchant qol changes, relic concept uw style, weather effects improved, new mounts, holiday events, SO MUCH more y'all should be doing... Instead of spouting about stat removal and blue noob zones..... This is like a trigger topic
     
    #167 quietnoobz, Aug 13, 2019
    Last edited: Aug 13, 2019
  8. Sero

    Sero Gnoll Vilegaunt
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    Maybe you don't get it.

    If a player is in a blue zone, and chooses to remain in a blue zone, thats because the player wants to be in the blue zone. If that blue zone doesn't exist... the player would have never logged in the first place. Nothing changes except newbs and poop tiers subscription levels. Literally 0 affect on the current vet population except for the added potential benefit of increasing the pool of players that will eventually bring them pvp when they are ready for it. The idea behind a safe/safer zone is something that encourages players to get out there, since there is less chance of them being shitcanned into oblivion.

    The stat loss/extra death penalty is a horrible idea though for sure. This game is punishing enough on death.
     
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  9. Hook

    Hook Chosen of Khamset
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    Blue zones are fine but they also shouldn’t be a huge area either, maybe like the capitals plus 3 outlying small npc city’s. No need to go over board with it.

    Also some of the other ideas the kilrain has suggested would kill this game faster then AV killed UW.
     
  10. Sero

    Sero Gnoll Vilegaunt
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    I think the general idea i've seen posted by various members throughout the years has been Center map/subcontients = red, the rest = Blue/Safezone/PVPFlagging/Whateverthefkuwannacallit.
     
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  11. quietnoobz

    quietnoobz Celestial

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    why focus a second of attention on this? new players will just go out with noob protection for 48 hours, new players will have the toggled hit protection on forever until they learn to take it off. . . why do we need to focus anything on this? how long does it actually take for a new player to get 100 stats and some gear? lol...
     
  12. Sero

    Sero Gnoll Vilegaunt
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    Hello? When was the last time you saw a new player run into a leenspar golem and start farming it? They fucking don't. So why should a brand new player have to worry about getting assrammed at a newb spawn by some vet who happens to be in the area?
     
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  13. quietnoobz

    quietnoobz Celestial

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    do you hear of noobs crying for dying outside their blue cities often? does this actually happen? why bother wasting dev time on it, when we can't even get the anniversary patch 5 months late?
     
  14. Sero

    Sero Gnoll Vilegaunt
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    https://forums.riseofagon.com/threads/what-do-higher-levels-get-from-killing-lowbies.13895/

    From a fucking year ago bud. You wanna know where all the new players are? They leave in a fucking hurry.

    When Darkfall is populated, its a gankfest shitshow until only the sadistic are left, which is part of the reason launch population dropped off so fast (amongst others).
     
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  15. quietnoobz

    quietnoobz Celestial

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    fine, let's waste dev time on it then. because someone lost alignment to get trash loot at a hobgoblin spawn lol. welcome to darkfall. home of the patch delay to give noobs a more carebear experience.
     
  16. Sero

    Sero Gnoll Vilegaunt
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    Guy. You're a braindead zergling that lives in Calfardar and doesn't login unless you have a zerg. You're the biggest carebear in this thread.

    People are kind of bored of the dead game world and want to see some activity... and I'm pretty sure BPG wouldn't mind the revenue from some carebears.

    I doubt you even know what you're arguing about right now.
     
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    #176 Sero, Aug 13, 2019
    Last edited: Aug 13, 2019
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  17. quietnoobz

    quietnoobz Celestial

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    either way, i think the coders aren't coding for this game anymore...
     
  18. Yomi Scythetalon

    Yomi Scythetalon Cairn Giant
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    I stand for whatever atleast gives us 1000 concurrent players at this point. Whatever you do to the game to achieve that Ill adapt and have fun.
     
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  19. Hook

    Hook Chosen of Khamset
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    No thanks, I’d rather quit then play that dumb shit
     
  20. Sero

    Sero Gnoll Vilegaunt
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    Bye.

    Why should BPG care if you're around to gank newbs at hobgoblins lololololololol.
     
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    #180 Sero, Aug 13, 2019
    Last edited: Aug 13, 2019
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