Read the development update on Rise of Agon's upcoming patch that introduces new armor sets, an armor dye system, and many more features and game enhancements. Read more: Patch Development Update - May 12th, 2019
indestructible give to much elemental defense( 7 points )....i hope you nerf it....please try 5 points in pts. robes need a magnitude bonus ( robes rank 100 8% bonus magnitude) and more elemental defense....make possible enchant robes...
Haha they nerf indestructible....old wolf...7 point whit the new armours are to much...you wan run in to melee like an retard whitout take damage...
To be honest I haven’t looked at new armor protections at all, so you may very well be correct. I just see the word nerf, look at prior combat changes, and cringe due to previous scenarios. However, the point of indestructible is to take significantly less damage at the cost of DPS granted by destroyer. That’s exactly what you do. Jokes on you though, I die in melee anyway.
I want indestructible back...and i want many other specializzations....but the last time i duell vs an warrior him just spam arrows because i cant doing decent damage...( on pst ...programmers nerf splash damage ) now i cant use water and air spells because now all the scholls are similar( i want magic diversity ) ...and was forced to use needless rend toxic venom...
That sounds like an armor balancing issue then since indestructible only applies when a melee weapon is unsheathes. Hopefully it gets worked out.
I don't know what the fuck BPG is doing regarding mage armor or magic in general. Robes make no sense, there's no higher tier bone armors and basically everything BPG has done since beta has slowly buffed melee archery while nerfing and chipping away magic. Robes should have + mana regen AND +cast speed so they can use slower harder hitting staffs Bone armor should offer higher more expensive tiers with mana regen and better protections I guess if I ever come back I'm going melee archery Question @MWTaylor @Metalkon will the new armor stats be retroactively applied to all current infernal/dragon ect in the bank OR will current armor retain it's stats and the new stats only applied to armor crafted post patch?
All existing armor on live will have their attributes updated just like how they've been updated in the past for similar changes.
The GUI updates are much needed and look all right. I don't think there needs to be a billion different clan roles though.
This would be the best thing about the patch! Allow us to pay for a month or maybe no taxes for premium subs
Right click on icon to update bind is a nice little NPE boost! Dyes and armor variability... really nice patch.