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Discussion: Patch Notes - December 21st, 2018

Discussion in 'General Discussion' started by Neilk, Dec 21, 2018.

  1. Neilk

    Neilk Web Development & System Admin
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  2. Zeb

    Zeb Infernal
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    You guys really going to modify loot tables and then not tell anyone what you changed? Kind of a slap to the face to vets but even more so to new players that have no idea at all of what to farm for what.. and now vets cant give that info to the new players because they have no idea either...

    And before you give the ridiculous notion for everyone to go out and, "explore"..
     
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  3. GoodDoggie

    GoodDoggie Air Elemental

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    Trying to time this patch to stop us from sailing but we sailing anyway
     
  4. Neilk

    Neilk Web Development & System Admin
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    Loot wasn't updated just locations, the mobs with updated loot were mentioned in the notes.
     
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  5. RoD

    RoD Dire Zombie
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    Whats this??

    A timer has been added to opening/closing the world map
     
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  6. Korag

    Korag Evil Eye
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    yes cause everyone going out into the world would be this huge bad thing to happen, I mean who would ever think that open world pvp randomized all over agon is a good idea.

    What the hell were they thinking
     
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  7. Billy Lee

    Billy Lee Infernal
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    Has the map been updated to display the changes to monster spawns? I couldn't see any changes.
     
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  8. Hook

    Hook Infernal
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    Probably not knowing AV.
     
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  9. White Mamba

    White Mamba Goblin Shaman

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    Good patch, the only think I dont see any reason is a timer to open world map? How can this be good in any way?

    World map is essencial to know where party members are... whats the timer anyway?
     
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  10. Copperfield

    Copperfield Frostjarl
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    • A timer has been added to opening/closing the world map

    why is there a timer on gui functions? or i am missin something?
     
  11. Scrubby Bear

    Scrubby Bear Obsidian Golem
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    You could spam the map on/off. This would make your character lag out all over the place. Basically it was a built in lag switch that made it impossible for people to kill or track you. Almost but not quite jet boom level.
     
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  12. Lexendros

    Lexendros Infernal
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    Same question.
     
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  13. Copperfield

    Copperfield Frostjarl
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    is this is the case.. they are not adressing the issues but limiting the player instead..

    just lol..

    this cant be it tho.
     
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  14. Scrubby Bear

    Scrubby Bear Obsidian Golem
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    The only way to really address the issue would be to separate the GUI into its own thread. This would give us all quite a bit more FPS as well, as we can all easily turn the GUI off and see the massive increase in FPS in congested areas. The problem is BPG likely does not have the expertise or manpower to undertake such a thing so we are likely stuck with a single thread game for the duration. Being single threaded any single part can lag the rest of it out. We can dream....

    Really adding a timer doesn't effect things much and is likely the best solution we can hope for considering the circumstances.
     
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  15. Copperfield

    Copperfield Frostjarl
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    ye understand.. if the cd is less then 2 sec i dont care tbh
     
  16. Zeb

    Zeb Infernal
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    And they tell me my version of combat text is a half measure they go and pull this bullshit adding cooldown timers, no opening bags while looking at the market. No withdrawing gold while crafting window is open.. i mean.. dust off your hands buds yer done problem is solved amirite
    --- Post updated ---
    Next thing for them to do is disable being able to hide the gui
     
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  17. Myater

    Myater Eodrin
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    Are you actually shocked though? :p

    Seems maybe there was a bug with the map timer? I don't any timer opening my map.
     
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    #17 Myater, Dec 21, 2018
    Last edited: Dec 21, 2018
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  18. quietnoobz

    quietnoobz Infernal

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    Rare Golem farming RUINED for destros. Their new resistance is a barrier vs. no debuffs, and acid bows do shitty dmg, plus the loot is same on theyril golem. RUINED destro transmute farming.
     
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  19. koruun

    koruun Gravelord

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    I guess some people will find anything to complain about, which is fine, but apparently before even checking the changes in-game. Not how feedback works.

    @quietnoobz Damn, no more debuffing on golems? It was already tougher for Destros than Mages. Best bet now would be to use r60 / r70 daggers while dipping in and out rather than using a bow.
     
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    #19 koruun, Dec 21, 2018
    Last edited: Dec 21, 2018
  20. Animal

    Animal Obsidian Golem
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    @Scrubby Bear That's not how it works. lol

    The GPU already handles work queue dispatch and parallelism at the hardware level.

    Are you saying you want BPG to create a software renderer for DFO that will most definitely get terrible FPS?