Read for all of the details of today's patch which implements new Champion Weapons and many more changes. Read more: Patch Notes - January 23rd, 2018
superlike! can I just say that the current spawn/scale system sucks? It would be cool if every spawn get changed into champions, something like: 1) if you kill 30 trolls within 5 minutes, stronger mobs starts to spawn instead of trolls 2) if you kill them within 5 minutes a mini boss appear (maybe a troll with 10 times the normal stats and 10 times the same loot), if you cant kill them within 5 minutes it goes back to trolls again. That means that instead of grinding the same mobs over and over, you will more inclined to wander in the world and clean all the spots. It would also means more spontaneous cooperative pve
Love the changes. can finally farm low end mobs without having to full loot their useless items. Also, thank god for the scroll / reagent changes.
Please remember everyone that we are closely watching this thread for any potential issues that arise and to gather all feedback on it. Also we will be providing a large update soon to discuss what is on the horizon (such as the upcoming markets), introduce some new team members, and give a status update on Rise of Agon.
>New rank 75 “Champion” weapons. These new weapons have been imbued with the ability to cast spells! Can only be found on the champions So, they can cast all spells as if you were wearing a staff? You didn't specify which spells they can cast >Tombstones have had their timers reduced and removed skinning Thank god >Reagant harvest rates Nice. >Each mainland champion will drop its designated rank 75 weapon and 2 stat potions that will take a player 1 point at a time up to 120 max stats You want 5-25 people to split like, 3 items and some enchant mats? Market patch soon I hope
Sounds like everyone will get something like the VCP, but i wish they add the pots to the random rolls. Less clan drama that way.
Champions = +3. Crafiting = +1. Task = +3. Alignment = +1. General changes / fixes = +3. Fall Damage = -5. Spell Changes = -3. Weapon balance = +1. New Itens = -5. Total = -1. Resume: Now nobody can step outside of Sanguine because it is impossible to escape of ZergReedMoonGriefGoons. Bye bye Arrow, Squanto, Magnetic, and everyone who likes to go out alone.
We were going to distribute all of the champion loot to individuals instead of dropping them on the chest, but because of the possibility for the same person to keep getting the same times we left it out for now. What we'll do instead is create a more modern group setup that allows the group leader to set the loot distribution type so good items get a "roll/pass" option and we'll keep track so everything is distributed more evenly.
How do the + 6 stats you get from title quests work when u have 120 in all stats base? Do you go up to 126 or is it capped?