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Discussion in 'General Discussion' started by MWTaylor, Jan 28, 2017.
It seems stat gains from nodes doesn't increase with this patch, intended or?
Exactly my thoughts.
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I just got 0,08 vit and strength from 1 mine. 100+ on both already. Seems pretty good
10x stat gains should get some people online. Unfortunately there's still 0 content.
R70 reach may have been to much but I do believe there should be some reward for wearing an item that costs that much, without the retarded sea tower/city mines it would be a big grind to wear these at launch, people should be rewarded for wearing something like that. Or you can have people wear robes/mob dropped jbs all game, that's cool too...
1 cast of flames of vengeance got it from 1 to 100 lol. Pre surges ftw
just lvled thunderstorm 1-100 with 1 cast but now i cant lvl my wof the same way so im emo tbh
Trueforge does not have 10x gains it seems also.
territory control is content. they starting this... dont take too heavy.
Can't wait to finally get in & make my first character since DF1..
The nostalgia will be real!
I wouldn't doubt if we see quite a few more people do the same with the great change to beta gains.
Let's get this shit fully tested & all, so we can get some damn content!
whats the wof costs now?
good patch revamping things to suit the desires of people who already currently enjoy playing the game, I like it allot. Unfortunately the game is still severely lacking reason to play outside of pvp and grinding stats/gear to pvp with.
If this continues to launch I don't think I have to tell you that initially you'll see many people in the game at release and have that quickly followed up by an empty world within 6-8 months.
Scrolls are not x10!
I thought it was everything
Like 50+ mana. Quite significant, should help reduce spam while keeping it in the game. If you miss your WoF or do it poorly I think you'll be punished in the stat game.
10x global gains and they can't even get it right.
Scrolls are done on an individual level, we were not going to go through them all changing manually. This was a quick change that is easily reverted come launch time.
No texture lag, praise jesus.
Weapon swaps feel pretty good. Will see how it plays out in PvP.
Nice job on wof/r70 nerf.
Allied guard towers were hitting me and a clanmate said our own towers were hitting him.
You want people to beta test your game, at this point it would really only be returning customers. Adding 10x skill gain WOULD bring back people who quit cause of the stat bug and maybe even cause people to make new chars and try the game out.
No one will farm papyrus and essence in a beta wiping in 2 months. 10x skill gain pointless.
They are individual? So what, change it, you know what spells people scroll up, you don't need to do them all. Don't state global 10x stat gains if it's not.
Was this an attempt to trick people into subbing or making new chars? I don't understand how you can state something is global when only a small portion of the game is changed.
Do you want people to start playing your beta again or not? You do understand having people on your game beta or launch is a good thing right.
Papyrus farming btw... I won't even go there.
I was actually kind pumped to hear about the 10x gains then i check this thread out and see it's just another sub-par patch that they 1/2 assed.
Like serkit said no one is going to farm papyrus or essences. If you dont want to change every scroll manually then atleast make papyrus plants drop it at like 100 per and essences drop in stacks of 100. Otherwise no one is going to come back once they realize they still have to grind.
think 50 is too much. (maybe 30 plus cooldown increasing is a fair point)
also its a good time to reduce pungent minst costs a lit. (to 30 stat too)
mana shield/mage killer still in game? why ppl thinks picking protection and damage is a reasonable and balanced specialization? thats nonsense
we're gradually buffing destros every patch since alpha. im looking for some mage benefits someday.