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Discussion: Patch Notes - January 28th, 2017

Discussion in 'General Discussion' started by MWTaylor, Jan 28, 2017.

  1. Bonii

    Bonii Infernal
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    It seems stat gains from nodes doesn't increase with this patch, intended or?
     
  2. Troy

    Troy Chosen of Khamset
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    Exactly my thoughts.
    --- Post updated ---
    I just got 0,08 vit and strength from 1 mine. 100+ on both already. Seems pretty good
     
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  3. MrSerkit

    MrSerkit Crypt Guard
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    10x stat gains should get some people online. Unfortunately there's still 0 content.

    R70 reach may have been to much but I do believe there should be some reward for wearing an item that costs that much, without the retarded sea tower/city mines it would be a big grind to wear these at launch, people should be rewarded for wearing something like that. Or you can have people wear robes/mob dropped jbs all game, that's cool too...
     
  4. Troy

    Troy Chosen of Khamset
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    1 cast of flames of vengeance got it from 1 to 100 lol. Pre surges ftw
     
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  5. DeadlyHit

    DeadlyHit Chosen of Khamset
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    just lvled thunderstorm 1-100 with 1 cast but now i cant lvl my wof the same way so im emo tbh
     
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  6. Bonii

    Bonii Infernal
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    Trueforge does not have 10x gains it seems also.
     
  7. NonFactor

    NonFactor Forest Golem
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    territory control is content. they starting this... dont take too heavy.
     
  8. Crunchy

    Crunchy Deadeye

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    Can't wait to finally get in & make my first character since DF1..

    The nostalgia will be real!

    I wouldn't doubt if we see quite a few more people do the same with the great change to beta gains.

    Let's get this shit fully tested & all, so we can get some damn content!
     
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  9. NonFactor

    NonFactor Forest Golem
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    race changes????

    whats the wof costs now?
     
  10. johntrikone

    johntrikone Undead Dwarf
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    good patch revamping things to suit the desires of people who already currently enjoy playing the game, I like it allot. Unfortunately the game is still severely lacking reason to play outside of pvp and grinding stats/gear to pvp with.

    If this continues to launch I don't think I have to tell you that initially you'll see many people in the game at release and have that quickly followed up by an empty world within 6-8 months.
     
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  11. Mega

    Mega Earth Elemental
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    Scrolls are not x10!
     
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  12. NonFactor

    NonFactor Forest Golem
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    meditation same
     
  13. Bonii

    Bonii Infernal
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    I thought it was everything :(
     
  14. Nat

    Nat Shadow Knight
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    Like 50+ mana. Quite significant, should help reduce spam while keeping it in the game. If you miss your WoF or do it poorly I think you'll be punished in the stat game.
     
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  15. MrSerkit

    MrSerkit Crypt Guard
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    10x global gains and they can't even get it right.
     
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  16. Neilk

    Neilk Web Development & System Admin
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    Scrolls are done on an individual level, we were not going to go through them all changing manually. This was a quick change that is easily reverted come launch time.
     
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  17. chad

    chad Celestial
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    No texture lag, praise jesus.

    Weapon swaps feel pretty good. Will see how it plays out in PvP.

    Nice job on wof/r70 nerf.

    Allied guard towers were hitting me and a clanmate said our own towers were hitting him.
     
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  18. MrSerkit

    MrSerkit Crypt Guard
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    You want people to beta test your game, at this point it would really only be returning customers. Adding 10x skill gain WOULD bring back people who quit cause of the stat bug and maybe even cause people to make new chars and try the game out.

    BUT

    No one will farm papyrus and essence in a beta wiping in 2 months. 10x skill gain pointless.

    They are individual? So what, change it, you know what spells people scroll up, you don't need to do them all. Don't state global 10x stat gains if it's not.

    Was this an attempt to trick people into subbing or making new chars? I don't understand how you can state something is global when only a small portion of the game is changed.

    Do you want people to start playing your beta again or not? You do understand having people on your game beta or launch is a good thing right.

    Papyrus farming btw... I won't even go there.
     
    #38 MrSerkit, Jan 28, 2017
    Last edited: Jan 28, 2017
  19. Hook

    Hook Chosen of Khamset
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    I was actually kind pumped to hear about the 10x gains then i check this thread out and see it's just another sub-par patch that they 1/2 assed.

    Like serkit said no one is going to farm papyrus or essences. If you dont want to change every scroll manually then atleast make papyrus plants drop it at like 100 per and essences drop in stacks of 100. Otherwise no one is going to come back once they realize they still have to grind.
     
  20. NonFactor

    NonFactor Forest Golem
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    think 50 is too much. (maybe 30 plus cooldown increasing is a fair point)

    also its a good time to reduce pungent minst costs a lit. (to 30 stat too)

    mana shield/mage killer still in game? why ppl thinks picking protection and damage is a reasonable and balanced specialization? thats nonsense

    we're gradually buffing destros every patch since alpha. im looking for some mage benefits someday.
     
    #40 NonFactor, Jan 28, 2017
    Last edited: Jan 28, 2017
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