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Discussion: Patch Notes - July 15th, 2017

Discussion in 'General Discussion' started by MWTaylor, Jul 15, 2017.

  1. MWTaylor

    MWTaylor Community Manager
    Staff Member BPG Representative Game Designer

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    Read for the notes of today's patch and make sure to stay tuned for the design discussions this weekend.

    Read more: Patch Notes - July 15th, 2017
     
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  2. Rocky

    Rocky Goblin Shaman

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    Will the Wall of Shame have the names of the people that were banned since launch on i t?
     
  3. WizardKing

    WizardKing Skeleton Archer
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    Looks good. Can't wait to see how mounts feel. And finding the golems? Cool.
     
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  4. Orumus

    Orumus Goblin Scout
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    Seems the patch added a spell damage bug. Maybe something to do with the mob healing fix implemented. Fighting troll shamans and troll lords today and half the spells didn't do any damage. I think lightning bolt , unholy caress and frost bite still hit them but the bolts did no damage.
     
  5. Scrapnotcrap

    Scrapnotcrap Obsidian Golem
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    Thanks you BPG for the nerf/buff on mounts.

    It's time to solo roam like i used to...
     
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  6. Wizzy

    Wizzy Dire Zombie

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    I like everything but the queueing for weapon changing . This seems like your answer to help a few with high ping is to make all have to have a slow response to weapon changes, I'm not a fan of this at all.
     
  7. Super Star

    Super Star Oak Lord
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    it cant be slow, its a que. If you do an action, and then do another action within the que time, it will perform the action once the "action timer" is off cd. Prior to the que, it would do nothing.
     
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  8. kilrain

    kilrain Shadow Knight
    Staff Member Team Lead Developer

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    It doesn't slow anything down at all. If you click the button a split second too soon it will still allow the weapon to swap/skill to queue up. My guess is you haven't tested it out yet, because it's not what you think.
     
  9. Wizzy

    Wizzy Dire Zombie

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    Well that is definitely different way of looking at it vs how I read it. If this is the case then I am not against this.
    --- Post updated ---
    I have not , I'm not able to log in and didn't partake in the testing. I read this as adding a queue to changing weapons to compensate for higher ping players to help them have a more level playing field . I was wrong in my assumption
    --- Post updated ---
    Since the gold return on trade routes have bee removed does this mean you don't need gold to start it ?

    If it still takes gold I would expect the return on materials are going to be insane as the price of housing materials is not too high va the risk of losing the gold .can someone who did testing confirm if it's worth it or what the return is ?
     
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  10. Super Star

    Super Star Oak Lord
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    https://forums.darkfallriseofagon.c...acks-zergvzerg-meta-inc-sea-tower-loot.13390/
     
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  11. Neilk

    Neilk Web Development & System Admin
    Staff Member Team Lead

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    Any more info on spells used etc.? Tried to replicate on test server with no success.
     
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  12. NonFactor

    NonFactor Fire Giant
    Affluent Legend

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    i killed selegolems using necro bolts.
     
  13. Pimptight

    Pimptight Obsidian Golem
    Streamer Legend

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    i get a bunch of inventory operation failed and my weapon switching is slower also i get stuck parrying for no reason now
     
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  14. gosti

    gosti Frostjarl
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    Queuing? Finally.
     
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  15. Sero

    Sero Forest Golem
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    I... I love you? I love you.
     
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  16. Scrapnotcrap

    Scrapnotcrap Obsidian Golem
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    old crafted mounts still have 400hp. now, i dont think that's fair at all. I feel lucky enough that i've crafted 20+ slow mounts before the patch.

    With all the rumors going around, i don't think that's a good look. I mean, for the ppl who knew about the changes, i'm pretty sure some of them have a bunch of old 400hp crafted mounts in their bank.

    Next time, i think you should warn us in advance. At the same time, i think you should wipe-out the outdated stuff. that's exactly what BPG do.

    This is a full loot game and everything has to be fair.
     
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  17. Super Star

    Super Star Oak Lord
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    Health is the same because it wasnt changed. Neilk said in discord earlier it would be in next maintenance(tomorrow morning)
     
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  18. Rimamok

    Rimamok Air Elemental
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    I love most of the changes, really nice patch. But what's with the reduced siege timers? Now casual players can get fucked out of their holdings in an even SHORTER period of time. Are you trying to drive everyone but elites out of the game? I'm seriously baffled at what this achieves.
     
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  19. Frog

    Frog Black Knight
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    what?? what casual clan has won a defensive siege solely because of how long the siege timers are?

    if anything the longer timers favor hardcore players that can devote 3+ hours to the siege, they just wait until the defending side is bored out of their minds, unaware, and unbuffed and mount pushes them to victory. with a shorter timer there will be more action and it will be a lot easier for players with less time (aka casuals) to attend.

    maybe you're seeing something i'm not but i can't fathom how you could dislike this change. sieges are fun for probably 10% of the time, the rest is such a waste
     
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  20. RootedOak

    RootedOak Oak Lord
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    1. This allows for the defenders to possibly destroy the siege stones, but also lowers the total wait-fall of a siege. Essentially nerfing the attacking side's odds of holding all the fights while defending the Siege Stone.
    2. This allows for Defenders to turtle up in their holding rather than face the long dark three hour wait time. Puts more pressure for attackers to "attack" the holding.
     
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