Does this patch address the massive population drain? Does this patch address the unsustainable PvE grind for the few new players who are giving the game a try? Does this patch address the boring end game for veteran players who are now quitting en masse? No. this is a bandage patch at best for minor issues. The roadmap is a joke for a long time sustainable game. I want his game to succeed. I have played DAO, DAUW and now this. I am sick and tired of the same crap over an over. When can someone figure out that no one likes PvE and crafting as a focus in a PvP full loot game? DFO FAILED, DFUW FAILED. Doing the same thing over and over WILL FAIL. Yes PvE and crafting can be and should be in the game. But, instead of increasing the burden on someone to be PvP viable in a week vs 2 months, why not focus on what people really want: Meaningful PvP rewards in a skill (not stat) based system. Random unique equipable items, titles, achievements, bonus skills (even if on a timer), collectibles etc. I am Sick and tired of dumb, repetitive PvE tasks for meager gains. Let us all be honest. BPG, no one is playing Darkfall to kill 200 skeletons, 100 Skeletons Archers, 20 Deadeye. or to own a villa, dye their armor, or buy your in game tokens. DUMB DUMB DUMB. Focus on the important thing: Relevant, fun , easily accessible full loot PvP.