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Discussion: Patch Notes - June 11th 2018

Discussion in 'General Discussion' started by Neilk, Jun 11, 2018.

  1. NonFactor

    NonFactor Forest Golem
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    @Andrew eta for the next combat patch pls?
     
  2. kilrain

    kilrain Shadow Knight
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    There isn't anything substantial on the horizon, but if there are things we as a community would like tweaked we can certainly discuss it.
     
  3. NonFactor

    NonFactor Forest Golem
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    its worrisome

    for the start u guys need to remove the +5 damage bow or change the way encumbrance is working on bow damage (or the guy is a tank or a cannon. can't be both)

    also, u guys need to increase casting speed of staff. (0.60 to 0.65/0.70 and 0.50 to 0.60/0.65) -- atm only cobras are in a fact playable.

    110 stat potions droppin on vcps (small change, only to incentive ppl to come back for villages)

    to finish in my hot fix patch i would make unfazed default. (TTK boys)
     
    #203 NonFactor, Jun 19, 2018
    Last edited: Jun 19, 2018
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  4. Sero

    Sero Menhir Sentinal
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    Naw.


    Though I understand your reasoning here, VCPs don't need to drop everything. They're already basically free money. The 110 stat pot craze will only last so long. Incentive was made for players to go out into the world and farm mobs. It's given some (albeit very little) value to center map holdings. No need to ruin that.
     
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  5. kilrain

    kilrain Shadow Knight
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    Worth discussing for sure :D
     
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  6. NonFactor

    NonFactor Forest Golem
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    small chance.. like idk 5% of chance.

    its like an illusion that will make ppl try vcp again