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Discussion: Patch Notes - June 11th 2018

Discussion in 'General Discussion' started by Neilk, Jun 11, 2018.

  1. Animal

    Animal Eodrin
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    Hopefully, someday, they'll allow us to change our upgrades from the character tab.
    --- Post updated ---
    There is going to be an initial surge of group fights, then once everyone is maxed - it'll turn into a solo PvP hotspot for a while. (At least that's how most every change like this turns out)

    Once everyone is maxed.. maybe Relics will be on the table :)
     
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  2. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    join red moon reserves obviously
     
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  3. quietnoobz

    quietnoobz Chosen of Khamset

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    *looks at all my piercing protection gems... *sheds single tear
     
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  4. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    muahahahaha
     
  5. MWTaylor

    MWTaylor Black Knight
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    I know it was mentioned in the thread, but the team is extremely thankful to all of you who helped test these changes. The immense amount of testing and feedback allowed us to finish up these changes quickly.

    Now that this patch is live, we will be shifting focus to the Relic System and the other topics we discussed in our Q&A.
     
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  6. NonFactor

    NonFactor Forest Golem
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    horrendous change.
    --- Post updated ---
    i dueled alot on pts.
    - a full infernal guy takes forever to be killed, even being hitted with a q5 cobra
    - arrow damage is bizarrely high, same fkr daggers
    - equalize r50/r90 nukes was maybe the worst decision ever
     
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  7. Sameog

    Sameog Akathar
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    Add in new skill that acts as battlespikes did (so everyone has access to it), it was a cool mechanic from darkfall 1

    Just make them slightly less spammable
     
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  8. ijharb

    ijharb Chosen of Khamset
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    so you can't take extra steps to protect against bow damage?

    rofl what a change.
     
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  9. gosti

    gosti Frostjarl
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    I guess they should add arrow prot enchant.

    Good changes, step in right direction.
     
  10. Sique

    Sique Fire Giant
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    Why even get rid of battlespike hopping? I honestly don’t understand why anyone would want this gone.
     
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  11. SinSemilla

    SinSemilla Air Elemental
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  12. Animal

    Animal Eodrin
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    You a braindead Ook? Or what? Almost anyone that's played this game for an extended period has grown to hate bspike spamming. Hell, Squanto abused it the most out of anyone and he's fine with it. It was blatantly broken.

    Hey, guys, here's a 1s cooldown on Evade that you can instantly turn and parry or ray after!

    They hurt heavy players more than they ever helped. Legit can never get in melee against a smart player using bspikes.
     
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  13. SinSemilla

    SinSemilla Air Elemental
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    It is a mechanic that was not intended.

    People who did not have them were instantly at a disadvantage.

    I loved them but, it's something that should have been fixed years ago.
     
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  14. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    now we gon see who can melee
     
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  15. Animal

    Animal Eodrin
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    Or maybe we'll finally see people using stormblast and begone to push people away. Janosh did it to me one fight and I just lul'd at how silly it was that people don't do it more often.
     
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  16. Sique

    Sique Fire Giant
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    At the very least add a new ability similar to bspike hopping with a cool down.
     
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  17. Animal

    Animal Eodrin
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    You mean.... like Shrapnel? (Neglecting Stormblast and Begone because they aren't similar to bspikes)
     
  18. Sique

    Sique Fire Giant
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    Shrapnel has a casting time.
     
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  19. NonFactor

    NonFactor Forest Golem
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    @SinSemilla

    small tradeoffs are always better than equalizes on MMOs
     
    Ikaika Koa likes this.
  20. Animal

    Animal Eodrin
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    As any movement skill should....

    Positioning with movement skills should be predictive - not reactive. We need a little chess with our FPS.