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Discussion: Patch Notes - June 11th 2018

Discussion in 'General Discussion' started by Neilk, Jun 11, 2018.

  1. GrimReapiN

    GrimReapiN Varangian Warthane
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    Precisely what i did in original df. Was a good tactic.



    I wanna use ice arrows with a fire transmute. Gg wp.

    Call the character The Fever
     
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  2. Kappa

    Kappa Goblin Scout

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    The bow damage increase and switch from piercing damage is pure cancer. Especially with where heavy armors are currently, whoever sold those changes to the devs on the test server could sell ice to the eskimos.
     
  3. dun sudo

    dun sudo Goblin Warrior
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    40% damage buff and 20% damage buffs have been removed completely. The switch from piercing to arrow is only affecting those who used enchants with piercing protection which would be the try hards and not a single one of the average / casual players (Piercing / Arrow protections are nearly identical which I don't think people even realize). Heavy armor just got dunked on for any high level magic as it will reduce the spells level. Archery encumbrance is still a thing.

    The damage was necessary or pure archer builds would not be viable (just like they haven't been for the entirety of this games existence besides the first few months of a launch).

    Lets also not forget the removal of melee / range haste which was a much bigger nerf to those play styles than people seem to realize. The removal of hasten spells and self buffs finally helped balance that out though.

    I loved every part of this patch. The removal of BSpike hopping was amazing.
     
    #63 dun sudo, Jun 12, 2018
    Last edited: Jun 12, 2018
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  4. NonFactor

    NonFactor Forest Golem
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    remembering that ALOT of ppl got 110 stats using Nectar of Gods when it was bugged. @Andrew
     
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  5. johntrikone

    johntrikone Undead Dwarf
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    so how bought them player city billboards?
     
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  6. Sero

    Sero Menhir Sentinal
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    lol.
     
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  7. GrimReapiN

    GrimReapiN Varangian Warthane
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    Ty for the recap, patch looks promising for destroyers.
     
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  8. Andrew

    Andrew Eodrin
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    Wip
     
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  9. ijharb

    ijharb Chosen of Khamset
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    how strong do "destros" have to get before people are satisfied?
     
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  10. GrimReapiN

    GrimReapiN Varangian Warthane
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    When its equally as cost effective to play. Good question.
     
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  11. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    I'm satisfied where its at now.
     
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  12. ijharb

    ijharb Chosen of Khamset
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    I bet.
     
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  13. Animal

    Animal Eodrin
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    Wow, you should go full heavy and show us how good it is.
     
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  14. ijharb

    ijharb Chosen of Khamset
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    You don't have to be a god to realize heavy armor is a little too strong right now. combined with arrow dmg being insane.
     
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  15. Animal

    Animal Eodrin
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    I'm sure everyone will flock to heavy if that's the case. I wasn't in a single fight today that I didn't need to drink 2 or more panacea because I was spammed with sluggish.
     
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  16. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    Right, you say its so good but yet everyone I fight is playing low encumbrance, I guess I'm just too smart for the meta.
     
  17. Sero

    Sero Menhir Sentinal
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    Logged in to duel.

    Nat did 1.5 damage ticks with volcano.
    17 Damage fireballs.
    19 damage rays.
    35 Damage 90s.

    Lul. "games fine"
     
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  18. NonFactor

    NonFactor Forest Golem
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    ya.. i have no ideia why they're destroying the only thing was FINE.
     
  19. Darktide

    Darktide Spellgazer

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    Still trying to fix things that wasn't broken in the first place? :pensive:
     
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  20. Auron

    Auron Chosen of Khamset
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    volcano 1.5 dmg ? stamina maybe....

    yhe problem are the arrows dmg ...change the +5 bonus to 2,5
     
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