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Discussion: Patch Notes - March 21st, 2019

Discussion in 'General Discussion' started by Neilk, Mar 21, 2019.

  1. Scrapnotcrap

    Scrapnotcrap Obsidian Golem
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    Burst option was useful for something, but it was never as responsive as shown in the ROA official video. This is why most ppl still use first-available for something like disabling shot(I do that too).

    It definitely worked for equipping a slow staff+ray in 1 keypress or a dawnstaff+impulse in 1 keypress. For that, the burst option was actually very good. It was so instant that sometime, my dawnstaff was not even on my screen and i was still playing the casting animation for impulse in 1 keypress.

    I have never used AHK in ROA. It was only useful for me in DFO, but now, i'm thinking about re-downloading AHK.

    It's like in one of my feedback thread, i said that holding left click when you cast disabling shot does not work. It doesn't mean that holding click in the middle doesn't work at all so it doesn't mean that this feature in particular has to be removed.

    I was hoping that i would never have to use AHK again on ROA. Burst was good enough for that. It wasn't perfect, but it somehow worked. For most ppl who think it never worked or anything, that's because you guys don't know how to make it work. Slogg thought me how to make it work for rays (RIP Slogg).
     
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  2. NonFactor

    NonFactor Fire Giant
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    @Metalkon remove/reduce damage from impulse. thats something to do we get reading posts above.
     
  3. chad

    chad Infernal
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    no thx
     
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  4. NonFactor

    NonFactor Fire Giant
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    everyone just change to dawnstaff.

    whats the point to keep damage? keep things boring?
     
  5. chad

    chad Infernal
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    Some people use it as an offensive spell.
     
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  6. Bonii

    Bonii Air Elemental
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    CHAD SHHH
     
  7. NonFactor

    NonFactor Fire Giant
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    i know that. to remove reflect or knockups ppl.

    the damage is irrelevant.