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Discussion: Patch Notes - May 30th, 2018

Discussion in 'General Discussion' started by MWTaylor, May 30, 2018.

  1. MWTaylor

    MWTaylor Community Manager
    Staff Member BPG Representative Game Designer

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    Today's patch implements the first set of changes to combat associated with the Combat Paths expansion.

    Read more: Patch Notes - May 30th, 2018
     
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    Fengor, koruun, Wes Furtive and 4 others like this.
  2. NonFactor

    NonFactor Fire Giant
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    ppl is buzy atm on the pvp tier list
     
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  3. MerleisAirdburne

    MerleisAirdburne Black Knight
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    Mages are completely nerfed. Gona start crafting fp amd infernal. What's the next flavor of the month gona be?
     
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  4. Animal

    Animal Obsidian Golem
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    Bludg protection needs to be increased to be in-line with other protections.

    The combined loss between health and stamina makes it overpowered. No other weapon comes close.
     
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  5. Inositol

    Inositol Obsidian Golem
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    • Magic protections are too high on heavy armor
    • Melee protections barely changed (lol)
    • Casting speed is nowhere near as fast as it was before, game feels like molasses.
     
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  6. MerleisAirdburne

    MerleisAirdburne Black Knight
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    Do glad they tested all of this out on the ptr! PTR isn't just for ensuring that there are no bugs, it's also for testing balance. This nedeed to be on the ptr longer and the ptr shouldn't of been screwed up so badly
     
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  7. Animal

    Animal Obsidian Golem
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    Wut?
    • Use a heavy staff. Damage is nearly the same after the new magic protections.
    • Melee damage to the face has never been a problem. It was back damage that decreased TTK. 22 damage per hit to the face with a Q5 Deepblade... seems fine to me, but we both know you're terrible at melee and want it even lower! ;)
    • It felt faster. Unless they changed the cast speed after 10 pm last night.

      Clubs are the only melee weapon that do too much damage.
     
  8. Darktide

    Darktide Ghost

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    I think changes are terrible
     
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  9. Inositol

    Inositol Obsidian Golem
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    It's almost as if you're trying to make yourself less credible.

    • >Playing the game in slow motion is a realistic fix, 'cause the game's not slow enough after the casting time increase lol
    • >Presenting melee damage VS full infernal as a standard for all melee damage lol
    • You're actually trolling. Try casting a magma or spell reflect.
     
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  10. TyteDaddyTite

    TyteDaddyTite Black Knight
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    I am surprised this is on live so quickly... Why were adept and unburden not put back in?
     
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  11. kilrain

    kilrain Shadow Knight
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    Oversight, we'll patch those back in the morning.
     
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  12. quietnoobz

    quietnoobz Spellgazer

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    Does this make pve harder? And fighting destros,?
     
  13. Animal

    Animal Obsidian Golem
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    Unless you're Dragon Energy, then you're trollin'.

    Pro-tip: Don't use your Sarnec for casting SR or magma.
     
  14. Isaac Clarke

    Isaac Clarke Ghost
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    Animal is happy cause hold w melee/ray is stronger

    Who needs to cast anything right
     
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  15. TyteDaddyTite

    TyteDaddyTite Black Knight
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    Nice!
     
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  16. Scrapnotcrap

    Scrapnotcrap Obsidian Golem
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    I just hope i won't get tongue rotted today. I always thought this spell was overrated, but now...
     
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  17. Nat

    Nat Shadow Knight
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    So what about the new tasks, alignment changes, clan name change token and other things teased?
     
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  18. TyteDaddyTite

    TyteDaddyTite Black Knight
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    They are setting it up pre-specs... I imagine you will be able to spec some casting speed down the road, maybe even some melee protections. For now, enjoy some different meta for a few weeks. Maybe you can become a destroyer god?
     
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  19. kilrain

    kilrain Shadow Knight
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    Once they clear QA. Maybe this weekend. Maybe next week.
     
    KingLlama likes this.
  20. Animal

    Animal Obsidian Golem
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