Today's patch implements the first set of changes to combat associated with the Combat Paths expansion. Read more: Patch Notes - May 30th, 2018
Mages are completely nerfed. Gona start crafting fp amd infernal. What's the next flavor of the month gona be?
Bludg protection needs to be increased to be in-line with other protections. The combined loss between health and stamina makes it overpowered. No other weapon comes close.
Magic protections are too high on heavy armor Melee protections barely changed (lol) Casting speed is nowhere near as fast as it was before, game feels like molasses.
Do glad they tested all of this out on the ptr! PTR isn't just for ensuring that there are no bugs, it's also for testing balance. This nedeed to be on the ptr longer and the ptr shouldn't of been screwed up so badly
Wut? Use a heavy staff. Damage is nearly the same after the new magic protections. Melee damage to the face has never been a problem. It was back damage that decreased TTK. 22 damage per hit to the face with a Q5 Deepblade... seems fine to me, but we both know you're terrible at melee and want it even lower! It felt faster. Unless they changed the cast speed after 10 pm last night. Clubs are the only melee weapon that do too much damage.
It's almost as if you're trying to make yourself less credible. >Playing the game in slow motion is a realistic fix, 'cause the game's not slow enough after the casting time increase lol >Presenting melee damage VS full infernal as a standard for all melee damage lol You're actually trolling. Try casting a magma or spell reflect.
Unless you're Dragon Energy, then you're trollin'. Pro-tip: Don't use your Sarnec for casting SR or magma.
They are setting it up pre-specs... I imagine you will be able to spec some casting speed down the road, maybe even some melee protections. For now, enjoy some different meta for a few weeks. Maybe you can become a destroyer god?