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Discussion: Patch Notes - November 18th, 2018

Discussion in 'General Discussion' started by Neilk, Nov 18, 2018.

  1. Neilk

    Neilk Web Development & System Admin
    Staff Member Team Lead

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  2. Grimtide

    Grimtide Evil Eye
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    wadyuhek
     
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  3. Korag

    Korag Evil Eye
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    hrmm
    I think it is a good start to interest the less interested pvp crowd.
    Def like to see it expanded upon the game def needs this to attract other play styles to the game.
    Well done
     
  4. Magos

    Magos Windlord
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    I like new pve stuff, hopefully I can solo some of these!
    I love that ur putting in more lore as well.
    I kinda dislike the way ur putting the lore in as an after thought of killing the mob. How does one know of the mob to go find? I mean the mobs should drop lore about other mobs at the very least so you have some sort of way to find these things in game, not memorizing forum postings.
     
  5. Shieldbreaker

    Shieldbreaker Dire Zombie
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    Interesting, will check the new mobs out for sure. A bit weird that almost all of them are at the same location. Wonder if the lore will be updated, or it will still be the lamest possible 'a dark lord is coming'?

    Wonder what will happen to the phial prices, I sure am glad I got 110 in all a long time ago :D
     
    #5 Shieldbreaker, Nov 18, 2018
    Last edited: Nov 18, 2018
  6. Auron

    Auron Spellgazer
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    Good patch for pve....more pve = more random pvp
     
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  7. streaml1ne

    streaml1ne Windlord
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    Good patch. Maybe don't say exactly where the new mobs are next time, make people go out and find them.
     
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  8. NonFactor

    NonFactor Fire Giant
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    Can someone who tested give some details? thanks in advance
     
  9. BeatIt

    BeatIt Obsidian Golem
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    nice great patch
     
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  10. Andrew

    Andrew Obsidian Golem
    Staff Member BPG Representative

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    The unique named mobs are going to be used for a few purposes and each of them has a unique backstory. These backstories will be a rare item they drop as a collectible with future uses. The books didn't make it in this patch but are planned to be in a near future patch. They were designed to be very challenging solo but still possible. We have a big backlog of these that have been designed alongside their lore which Jake wrote a while back for them.

    Excited to get these in I am particularly fond of lore and thematic content myself :).
     
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  11. aparks

    aparks Obsidian Golem
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    Good patch!

    I suggest adding tontgis patch until every mob spawn in the game has a chance of randomly spawning mini bosses!

    This would make for full world activity and exploring if the mini mob bosses are fun and rewarding
     
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  12. The Red King

    The Red King Black Knight
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    Very nice patch. These rare named mobs should drop rare items or weapons that are just a tad better than what you can craft, like the immaculate weapons - this will get people out in the world. Great Patch!
     
  13. Geezy

    Geezy Dire Zombie
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    To be fair, a LOT of the original Darkfall lore was centered (pun intended) around the center map area.

    And get it right, it's the Watcher :p

    I just really hope we're finally able to acquire the robes :D
     
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  14. kinglear

    kinglear Black Knight

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    something something bpg something something books
     
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  15. Flux D

    Flux D Crypt Guard
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    farmed one of the spawns with a group of 3 and did not get the named mob spawn. total waste of time with 3 people especially the loot was total crap.
     
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  16. Featherbeans

    Featherbeans Fire Elemental
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    Yep, after several, maybe 8 waves, that damn named mob did not spawn... What's the timer on these mobs, bpg?
     
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  17. JEDIMind

    JEDIMind Varangian Warthane
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    More rare the mob is the more time people spend at the spawn which means more pvp. Good patch.
     
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  18. Grisvok

    Grisvok Skeleton Archer

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    This is a good patch.
     
  19. Animal

    Animal Obsidian Golem
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    Meanwhile.... I farmed Jaggedy-Eared Jack in FFXI for like 6 weeks to get my Rabbit Charm.

    People need to calm the fuck down when it comes to *rare* loot/spawns.
     
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  20. NonFactor

    NonFactor Fire Giant
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    I miss some solo/small activities. It was normally filled with rare golems before and pshards/steedgrass on df1 (i still think the df1 drops were better for this purpose)... how we can make small or solo great again?