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Discussion: Patch Notes - October 17th, 2016

Discussion in 'General Discussion' started by MWTaylor, Oct 17, 2016.

  1. MWTaylor

    MWTaylor Community Manager
    Staff Member BPG Representative Game Designer

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  2. Inositol

    Inositol Obsidian Golem
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    Just in time for our special day.
     
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  3. Nat

    Nat Shadow Knight
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    Holy shit Field of View at 100? What are we now, 60? This might change more than you think.
     
  4. Neilk

    Neilk Web Development & System Admin
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    I believe it was 90, there is now a slider 90-100.
     
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  5. Inositol

    Inositol Obsidian Golem
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    Yep, default was 90.
     
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  6. Sique

    Sique Shadow Knight
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    90 vertical or horizontal?
     
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  7. Nat

    Nat Shadow Knight
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    Well 10 extra is nice, especially for the big races.
     
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  8. Fengor

    Fengor Obsidian Golem

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    Where's the Jimmy neutron gotta fucking blast begone sig when you need it
     
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  9. Scrubby Bear

    Scrubby Bear Obsidian Golem
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    Full magnitude begone and come hither in every direction? /facepalm

    Sigh.
     
  10. Super Star

    Super Star Oak Lord
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    agreed, needs to be toned down to 50 magnitude max
     
  11. Kilset

    Kilset Black Knight
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    don't care for the fov change, uw status
     
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  12. Scrubby Bear

    Scrubby Bear Obsidian Golem
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    The fov changes are really weird to..... this will change things a lot more than you guys probably realize... I foresee it being viewed as mandatory to play at 100.
     
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  13. Ford Prefect

    Ford Prefect Frostjarl
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    Would be no reason not to be at 100.
    If you like begone, change is friggin awesome. If you don't you will not like it
     
  14. aparks

    aparks Obsidian Golem
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    so you use a new begone scroll to get to 100 every time? thought it doesnt stay at 100 or level up natrally
     
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  15. Invincible Execution

    Invincible Execution Varangian Warthane
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    Great patch. Very happy to see the high rank bows removed from quest rewards, I would love to see all gear removed from quest rewards in the future. Manual pages as loot sounds really nice, I love stuff like that. Being able to craft manuals is such an awesome change, no more spamming disables while farming. The fov change is interesting, I'll have to try it but I think I like it.
    --- Post updated ---

    Edit: The begone/come hither change is awesome. Now we can have true testing of these spells and see if further changes are needed.
     
  16. Super Star

    Super Star Oak Lord
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    if you are referring to ford's post above, when he says "would be no reason not to be at 100", he is speaking about new fov distance change option to 100 (wouldnt be any reason for someone not to max it), not the begone skill level.
     
  17. Kaurik

    Kaurik Crypt Guard
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    More awesome changes, looking forward to seeing how this effects the larger characters in melee mode with the increased FoV. Adding in melee skill books also superb, really hated having to spam disables on mobs to get it leveled. Also skill books perhaps open the door to including revive and gank in there somewhere as a solid method to level it.
     
  18. Minouche

    Minouche Goblin Scout
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    While working on video options, is it possible to enable windowed full screen ?

    so I can switch monitor whitout alt tabbing and buging out when coming back to game.
     
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  19. The Law

    The Law Goblin Warlord
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    Liking this patch a lot.

    With the new FOV I'm going to have to adjust my sensitivity, do you think you could add a little box by the the sensitivity sliders that displays a numeric value and possibly allows me to input a custom sensitivity setting ie. [1.333]
     
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  20. Andrew

    Andrew Obsidian Golem
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    Heh I figured I'd see you make the first post on this Haha. We know that the magnitude may need a tweak on a few abilities(Come hither/begone of course) given this change. However we like to do things in stages instead of a whole host of changes at once. This allows us to polish each change and see its effect before acting on potential rebalances it might require.

    We're going to be looking at this over the next little while before we look to tweak it. Play with it and let us know how it translates in game guys!
     
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