Check out the free period that started today and read this past week's project update. Read more: Project Update - Mar. 23, 2018
Territory control would be better thing to start in on.. and can we get this FPS bug fixed? everyone is getting it more often now and its easy to replicate.. should be priority #1
Would be cool if gear score and time left untapped contribute to how many rares you get out of it. This way we done have 50 nakeds running around with pick axes. Need to reasons to be out in the world, geared up!
Fake absolution* that later admit they are a troll account... which, most accounts are troll accounts myself included.... but I am a real troll that lives in a real troll cave, and eats fake and real cheese nachos....
Dynamic nodes were just waiting on art that came in this week, tj had the base mechanics done weeks ago and some fine tuning/putting in of the assets took very little time to finish off. It is also a part of the regionalisation we are doing in tandem with the territory control system. There's a lot of interconnecting pieces for the TCS that will come in smaller patches over the next several patches. There's other things too all together in the pipeline, which go in first will depend on blockers and development time as well as logical order... meaning we can't give a super accurate roadmap heh... There will be some design topics that I'll be putting up for community feedback and input over the next month. These will be features and changes planned for the next 6ish months.