I like some of these ideas sort of... Don't reduce the splash size, but add more dmg reduction tiers and have a more aggressive reduction of dmg I think parry disable should only work if a person is parrying. Instead of becoming immune to wof snare, add it to the list of one of the things that some pots remove, or add it to the effect of rage... find a skill based/tactical requirement that a player has to actively initiate in order to provide snare/popup immunity. I dont like the idea of WoF being on the same cool down as AoE's though... putting everything on the same cooldown (all r90s on their own cool down, r50s, aoe's etc) has made it to where people are forced to either focus on one school of magic or pick and choose and thats cool, but WoF doesn't fit into that category... It will force people to coordinate more in group fights though. I would like to see more diversity added to the magic schools though... fireball has its own bigger knockup. why not add a slight snare to shards, a melee protection debuff to corrosive blast and a stam debuff for lightning strike? All upon direct hits only.