I don't know who you are, aside from the fact that you've been aggressive, rude, and have a middling IQ at best. Therefore your opinion is largely irrelevant and I tend to ignore anything you write these days. However, i will make an exception and point out that WoF was perfectly fine in DF1 (I NEVER complained about it or had any problems dealing with it) where it lasted longer, had a lower cool down/ stat cost, and a stronger effect. Magic in general was stronger and Destroyers had less buffs. Despite all of that the best player in the game was a Destroyer in DF1. And in group fights of really any size Destroyers were the biggest threats. RoA however, has nerfed magic repeatedly (simplifying combat) while buffing Destroyer to the point that even someone like you can supposedly be effective with it. Magic has ALREADY had too much of it's utility removed, if anything it needs more not less. With that said and to your specific scenario, I'm ALSO on record for years as a proponent of removing predisable, increasing ranged disable attack speed, lowering disable cool down AND duration, and switching to a timed block mechanic similar to that of New Dawn. This would add more counter play and fakes and not make WoF disable a guarantee like it currently is. WoF is irrelevant to my views on the economy NEEDING an item sink on gank. Magic having WoF is part of the balance and a trade off you make to get the benefits of destroyer, there are plenty of ways to counter it, it's just that most of them require teamplay. Not to mention this game is an MMORPG, that means we need as many players as we can get and that many of them will suck and need things like WoF to feel like they at least contributed in PvP. If you want to talk about alternative spell/magic specializations to WoF that players can choose between (so there are less WoFs going around). Then I'm open to discussing it, but there would need to be a worthwhile magic spell/magic trade off, NOT just removing WoF and without mages getting anything in return. The game never was totally balanced 1v1 between mages and Destroyers and it probably can't be, not without taking all the flavor away from combat. You talk about me not currently playing the game (as if that somehow means I can't understand it) despite the fundamental flaws not having changed much and me being one of the best most well known players throughout every version/ meta era of it's 10+ year history... By your own failed logic (argument from authority), you should STFU and defer to my judgement in all things Darkfall. Because while I may be a has-been, you're a never-was.