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Discussion in 'General Discussion' started by Neilk, Apr 18, 2019.
its been pretty consistent autism though.
there's literally no point to the PTS if the entirety of the feedback is guys without jobs posting one liners in a thread
there is a consistent throughline of wanting a higher ttk, reduced splash damage, and leather armor being bad since it doesnt really do anything.
agree, but whats in pts? combat?
if theres any reason to put anything on pts is for testing purporses so lets at least be constructive.
an actual feedback submission form would absolutely help more though
that's fine, but the data is unstructured. we have no idea under what circumstances players came to those conclusions so there is no way to replicate and verify.
that said, i disagree that the entirety of that statement is a consistent throughline as well. just read through this thread and it's apparent that half the comments are useless statements and the other half are a mix of ideas - only some of which are related to your throughline statement.
I would like there to be viable ways to play white attack light and heavy and mage (ability based) light and heavy.
We used to be pretty close to having that before BPG screwed up combat with light mages, hybrids and destroyers. It wasn't perfect but it was a lot more diverse than what we have now which is full heavy destroyer and what would have been a medium mage before as the only viable choices.
It sounds like you would be happy with with a heavy ability based play style if one was ever viable again like pre bpg fuck up heavy hybrid, unless you just want a bow for the sake of having a bow?
can we actually test the new gear with that combat revert that was polled (in the PTS ofc) or is BPG afraid of it being successfull.
Stop trying to reinvent the wheel, dudes...
Here's a spreadsheet of the current armor values on the public test server which will be updated regularly, i've also included the vanilla protections as a comparison and will eventually add the values that are currently on the live server.
Its like people forget or some shit. Bunch of fucking goldfish.
I like bows, I do prefer pre-bpg interference combat though
who's brain? cause you seem to think you have a brain and most would disagree strongly. Many other kids on here think they are pretty damn smart also but they are clearly lacking. So
how many times has this kid ^^^ said this now?
1. full revert combat as a baseline.
2. have seasonal servers that have new "improved" combat design.
3. let people test the new combat on the seasonal servers.
4. After server is finished, poll which combat changes people liked.
5. Add anything with 90%+ to the permanent server.
Not my dream:
1. Further mangle combat, add all the shit from UW that sucked and none of the good from UW
this point needs to be emphasized 100x over
Some crazy deja vu going on in here. One year later and we're still here.
new dawn had better armors
Shoulda just bought UW.
D.new dawn can help you in this case...many types of bonus are op. And broken the gameplay balance....the only bonus you can give go armours are....
Robe bonus casting speed
Metal bonus melee speed
Lether bonus archery speed
Bone light bonus casting melee archery bonus
Remove the armour weeknes to certain spells....please
ND overdid it, for example by giving leather both melee and ranged attack speed and damage, as well as stamina regen. A better model would be late-iteration UW (not to be confused with the launch version of UW that everyone here rightfully so hates).
In regards to speed increases; Please avoid these as they act inconsistent with high latency, causing ghost swings and such things. Damage and regeneration are two options to consider for leather.
As for metal, knock-resistance might seem like a no-brainer but I'd like to propose an alternative; Disable duration reduction, to reduce the incapacitating effect of a knockup+disabling shot combo which currently makes the melee player helpless for way too long. A melee player getting disabled in a 1v1 versus a mage is a death sentence with no counter.
Edit: Keep in mind robes give a flat magnitude increase on all spells, including healing/sustain spells. If leather is to be given any bonuses, they should affect all forms of physical gameplay as a counter-balance. It would also stop leather from being extremely NA-only niche focused by providing only benefits for archery, and there is nothing inherently wrong with some diversity in physical play styles.
No to speed and no to magnitude which is currently on Robes. It's impossible to balance and you land up with rock, paper and scissors combat.
The only bonus that could work on armour is bonus to regen, and skill/spells locked to chest.
Metal Chest: HP regen with skill 'Iron man' (5 second reduction to damage taken, 1min cooldown)
Leather Chest: SP regen with skill 'Light on feet' (5 second 10% increase to sprint speed, 1min cooldown)
Robe: MP: regen with spell 'Bllink' (1min cooldown)
Bone half the SP & MP regen of the other two armours with skill 'Leap' (1min cooldown)
This is RPG elements without breaking Darkfall's combat. Adding Magnitude by default to armours will not work!