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Discussion: Public Test Server Patch Notes - August 27th, 2017

Discussion in 'Patch Notes' started by MWTaylor, Aug 27, 2017.

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  1. Squanto

    Squanto Black Knight
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    test server down?
     
  2. Myater

    Myater Cairn Giant
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    So, basically still nothing. Got it! All these patches are nice and all IF it already had something to draw peoples attention. But since it doesn't these patches don't really mean anything unless they get something in game soon that draws pop.
     
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  3. The Red King

    The Red King Obsidian Golem
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    I remember it was a 3v3 on cairn and you guys ran with tups like rats. You were an easy kill bro.
     
  4. NonFactor

    NonFactor Forest Golem
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    no idea about that. can u post a vid?

    u killed me once on roa, i was naked resting on ikilit dungeon...

    is anything on ur personal life affecting you so hard? i respect that.

    edit: u not tired already about this discussion?
     
    #84 NonFactor, Aug 28, 2017
    Last edited: Aug 29, 2017
  5. Buffalo Spaceman

    Buffalo Spaceman Frostjarl
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    Why on earth should there be danger involved in crafting garbage/baseline gear (non mastery gear is mostly garbage)?
     
  6. Neilk

    Neilk Web Development & System Admin
    Staff Member Team Lead

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    Test server is back online
     
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  7. NonFactor

    NonFactor Forest Golem
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    my quick feedback:
    - new crafting icon on top is bugged.
    - regular skill menu is dark
    - stats still slow af to raise
    - stamina change is nonsensical (thats clearly too much)
     
    #87 NonFactor, Aug 29, 2017
    Last edited: Aug 29, 2017
  8. Aristos Giannes

    Aristos Giannes Cairn Giant
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    Will the weapon changes affect transmutes as well?
     
  9. NonFactor

    NonFactor Forest Golem
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    yes
     
  10. Aristos Giannes

    Aristos Giannes Cairn Giant
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    Do you know how so? Like will the only thing changing be how rank affects the outcome of the transmute damage?
     
  11. NonFactor

    NonFactor Forest Golem
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    i just checked my weapons few hours ago on PTS

    the damage base is lesser than it is on live.
     
  12. Aristos Giannes

    Aristos Giannes Cairn Giant
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    Damn, guess they're gonna be even more useless in PvP now
     
  13. kilrain

    kilrain Shadow Knight
    Staff Member Developer Team Lead

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    We're going to rework transmutes and reintroduce transmute staves in some fashion.
     
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  14. Airenn

    Airenn Goblin Shaman
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    Why not rework them first before introducing changes that make some weapons obsolete?
     
  15. kilrain

    kilrain Shadow Knight
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    How does our current changes make them obsolete? The only thing we've done is remove variation in base damage.
     
  16. soulpcbr

    soulpcbr Infernal

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    What are you doing? That way you're going to ruin the game. You should get to the focus of the fire. What will bring more players?
    1- You must create a transport system along the map.
    2- You must create an action house.
    3- You should make a system of GOOD quests and not what exists today.

    Stop modifying crafting.
    Stop modifying the stamina.

    Focus on what really matters, please. Do not waste time on bullshit.
     
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  17. kilrain

    kilrain Shadow Knight
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    Faster transportation is in the works, global market is coming and we will add more tasks/quests. A lot of the changes to crafting right now are centered around 3 factors 1. it removes much of the tedium in acquiring gear, 2. it reduces the gap in equipment making viability more accessible to everyone 3. sets us up for expanding on crafting via the artisan specializations.
     
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  18. Grisvok

    Grisvok Skeleton Archer

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    Great job with the weapon changes. The R40s feel reasonable now even compared to R60s. Should make it a lot easier for newer people
     
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  19. NonFactor

    NonFactor Forest Golem
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    travel is the most important atm.
    anything to sustain who still playing for awhile.
     
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  20. Thellic

    Thellic Goblin Warrior
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    I like the idea of having no stam drain while sprinting for reducing tedium, but I find it a bit extreme to regain stam while sprinting under food buff. If you want to regain stamina there is always the option to use transfer spells or strafe/jog. I wouldn't mind seeing a higher stam drain on melee/archery*, not only as compensation for the stam you'll stop losing from sprinting, but also to slightly higher the skill-ceiling for those who miss a majority of their swings/shots.

    I like that some spells have different stat drains, and would like to see that evolved upon, together with raw damage spells for a bit more varied combat.

    * Would only really be needed if the removed stam regen from food while sprinting isn't enough.
     
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