For someone with a basic grasp you programming you seem to have completely failed to understand a very basic concept: If people can travel from A to B instantly then at any point between A and B there will be ABSOLUTELY NO ONE in the game world. So give us instant travel? What then. You go to one of the best spawns and get a fight. Kill the people there. Take their shit. Go there again, kill same people again. Take their shit. Go there again and... oh they're not there? Have fun checking HUNDREDS OF OTHER POSSIBLE LOCATIONS they could be farming to figure out where they are. Enjoy spending 30 minutes of every hour of play-time on your loading screen, fast travelling between possible locations ALL OVER THE MAP where you MIGHT get a fight. Certainly hope you don't check a spawn 5 minutes before they show up there and spend the next hour looking for them at other spawns. Fast travel is alleviating a symptom of low pop, not fixing the problem itself. Adding fast travel is not a golden bullet. It won't bring back pop. If you honestly think it will this is clearly the first time you've played Darkfall. Portal Chambers were another step in the RAPID DECLINE of DFO's population. They drove players, especially new ones, and bad ones, out of the game at a rate I had never seen. Fast travel amplifies the effect of having a low pop. People speak fondly of the days of Portal Chambers like they were the best thing for the game. Yes they were great for a handful of players who were part of large and elite clans. That's about it. Many of them are still here posting on forums. The people who portal's affected the worst aren't. They're gone. Areas of the map which were constantly populated became ghost towns as big elite clans took control of them so they could have another portal location. So please, continue. Push for portals. Push for more fast travel. Then enjoy looking for fights as the last of RoA's pop leaves. You want to know why people who played DFO for a year without a single change to the game quit in 3 months? Because they poopsocked the crap out of DFO (not to mention AFK macroing and exploiting) to get ahead of the pack and enjoyed rolling around the map ganking people in piss-easy fights for months. Now players are viable in 15 hours and a major threat in 30 hours, the poopsockers quit en-mass because there's nothing left to grind to get an advantage and people are rapidly catching up.