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Discussion: Public Test Server Patch Notes - July 10th, 2017

Discussion in 'Patch Notes' started by MWTaylor, 10 July 2017.

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  1. Chuck Zitto

    Chuck Zitto Gravelord
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    Sele golem changes are amazing.
     
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  2. Squanto

    Squanto Black Knight
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    Threw battlespikes at villages/houses and client crashed.

    Add a way to disable the spell queing, I have low ping and many of my spells on autocast. I like to select my spells to see what their cooldown timers are and with the queing it really messes up my rotations.

    Mount lean is nice but people are still going to use a mount script for it.


    --
    Had fun running around in a full infernal bag with r70 weapons on stream acting like I was on the live server. I know I had at least 3 people running around hunting me on the live server thinking they were about to get rich.
     
  3. Copperfield

    Copperfield Black Knight
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    how come veilron and other golems are not adjusted

    i suggest: make golems harder to kill and drop alot more.

    Its still pretty pathetic that you can kill a sele golem with 32 mandrake
     
  4. Quin Tessence

    Quin Tessence Black Knight
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    LMAO - Don't tell them your secret!!
     
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  5. Nat

    Nat Shadow Knight
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    Auto parry, leans and auto swing don't need to be on every hotbar options menu; at least not displayed so prominently. It's messy and confusing. It could be hidden away in an 'advanced' section. That window should also have a binding option so you can set your binding from there and not just the Options > Gui Menu.
     
  6. Crunchbert

    Crunchbert Undead Dwarf

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    Make it so every weapon type r50 has a selentine weapon. Cuz if sele is the easiest rare to get all the r50s should have one (1h club axe and poles dont have a sele weapon)
     
  7. NonFactor

    NonFactor Forest Golem
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    where is the new sele golem location exactly? anyone?
     
  8. RootedOak

    RootedOak Oak Lord
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    Between Jeradan and Spiral Peak it replaces the two Obsidian Golems there in Wolf Lands Then the alfar lands golem is SW of Kholesh.
     
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  9. NonFactor

    NonFactor Forest Golem
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    nice, only one mob?
     
  10. RootedOak

    RootedOak Oak Lord
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    Yeah, two obsidian golems changed to just one selentine golem in wolf.
     
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  11. NonFactor

    NonFactor Forest Golem
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    @MWTaylor when they imaging deploy that in a live server?
     
  12. MWTaylor

    MWTaylor Black Knight
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    There have been a few things brought up by you guys we are working through, we are aiming to have the patch ready for deployment by Friday.
     
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    strangereligion, mrW, Nat and 2 others like this.
  13. Skelly

    Skelly Crypt Guard

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  14. leth1337

    leth1337 Dire Zombie
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    the .exe doesnt even work for me :(
     
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  15. Bloodscar

    Bloodscar Cairn Giant
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    We are patching in some fixes for the queuing issues that were found. If we don't have any issues left remaining after that then we will be patching soon after. If anyone on and willing, please test out the latest patch on test server and provide feedback.
     
  16. NonFactor

    NonFactor Forest Golem
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    tonight?
     
  17. Bloodscar

    Bloodscar Cairn Giant
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    The patch has been pushed to the public test. If everything goes well we will be transferring that patch to live.
     
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  18. Gaius_Octavian

    Gaius_Octavian Goblin Warrior
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    The ghost casts seem to be gone, but auto-parry is not working as it does on live. If you have a melee weapon out when you hit an auto-parry key, it immediately parries. Then when you release it, it pulls out your sword and shield (or whatever you have bound to the key). I assume that isn't intended as it kind of defeats the purpose.

    Edit:
     
    #38 Gaius_Octavian, 14 July 2017
    Last edited: 14 July 2017
    negocromn likes this.
  19. Skelly

    Skelly Crypt Guard

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    Tommorow ?
     
  20. kilrain

    kilrain Shadow Knight
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    Thanks for the help. Just pushed a fix so it should be resolved for patch.
     
    negocromn likes this.
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