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Discussion in 'Patch Notes' started by MWTaylor, 10 July 2017.
Sele golem changes are amazing.
Threw battlespikes at villages/houses and client crashed.
Add a way to disable the spell queing, I have low ping and many of my spells on autocast. I like to select my spells to see what their cooldown timers are and with the queing it really messes up my rotations.
Mount lean is nice but people are still going to use a mount script for it.
Had fun running around in a full infernal bag with r70 weapons on stream acting like I was on the live server. I know I had at least 3 people running around hunting me on the live server thinking they were about to get rich.
how come veilron and other golems are not adjusted
i suggest: make golems harder to kill and drop alot more.
Its still pretty pathetic that you can kill a sele golem with 32 mandrake
LMAO - Don't tell them your secret!!
Auto parry, leans and auto swing don't need to be on every hotbar options menu; at least not displayed so prominently. It's messy and confusing. It could be hidden away in an 'advanced' section. That window should also have a binding option so you can set your binding from there and not just the Options > Gui Menu.
Make it so every weapon type r50 has a selentine weapon. Cuz if sele is the easiest rare to get all the r50s should have one (1h club axe and poles dont have a sele weapon)
where is the new sele golem location exactly? anyone?
Between Jeradan and Spiral Peak it replaces the two Obsidian Golems there in Wolf Lands Then the alfar lands golem is SW of Kholesh.
nice, only one mob?
Yeah, two obsidian golems changed to just one selentine golem in wolf.
@MWTaylor when they imaging deploy that in a live server?
There have been a few things brought up by you guys we are working through, we are aiming to have the patch ready for deployment by Friday.
the .exe doesnt even work for me
We are patching in some fixes for the queuing issues that were found. If we don't have any issues left remaining after that then we will be patching soon after. If anyone on and willing, please test out the latest patch on test server and provide feedback.
The patch has been pushed to the public test. If everything goes well we will be transferring that patch to live.
The ghost casts seem to be gone, but auto-parry is not working as it does on live. If you have a melee weapon out when you hit an auto-parry key, it immediately parries. Then when you release it, it pulls out your sword and shield (or whatever you have bound to the key). I assume that isn't intended as it kind of defeats the purpose.
Thanks for the help. Just pushed a fix so it should be resolved for patch.