Welcome to the Rise of Agon Community

Create an account today to engage in discussions and community events on the Rise of Agon forums.

Discussion: Public Test Server Patch Notes - November 25th, 2017

Discussion in 'General Discussion' started by Neilk, Nov 25, 2017.

  1. Neilk

    Neilk Web Development & System Admin
    Staff Member Team Lead

    Joined:
    Aug 25, 2015
    Messages:
    1,742
    Likes Received:
    3,270
    Collapse Signature Expand Signature
  2. Billy Lee

    Billy Lee Loremaster
    Staff Member BPG Representative Lifetime

    Joined:
    May 3, 2017
    Messages:
    1,146
    Likes Received:
    1,466
    Great changes, looking forward to testing this out!
     
    Collapse Signature Expand Signature
    Wes Furtive and Wizzy like this.
  3. soulpcbr

    soulpcbr Infernal

    Joined:
    Apr 9, 2016
    Messages:
    546
    Likes Received:
    674
    Niceeeeeeeeee. Thanks.
     
    Collapse Signature Expand Signature
    Billy Lee and Wizzy like this.
  4. Wizzy

    Wizzy Undead Dwarf
    Patron Contributor Lifetime

    Joined:
    Mar 23, 2016
    Messages:
    212
    Likes Received:
    168
    Looks like a solid group of changes
     
    Billy Lee likes this.
  5. Ketaminedub

    Ketaminedub New Member

    Joined:
    May 9, 2017
    Messages:
    9
    Likes Received:
    10
    I really hope you guys fix some bugs in this patch. This shits been going on for a long time now.

    -fps drop bug
    -Multiple visual bugs while capping villages. The worst being sometimes you cant even see the points while you are capping
    -Items in house bank randomizing locations constantly
    -Spells going threw the floor and threw people in houses

    This is a pretty weak patch it you cant deal with some of these.
     
  6. GrimReapiN

    GrimReapiN Varangian Warthane
    Contributor

    Joined:
    Aug 25, 2015
    Messages:
    888
    Likes Received:
    621
    Guess they should just halt development until they can figure it out huh? Cause that's not what a QA team is for eh?

    Good patch.
     
    Collapse Signature Expand Signature
  7. Neilk

    Neilk Web Development & System Admin
    Staff Member Team Lead

    Joined:
    Aug 25, 2015
    Messages:
    1,742
    Likes Received:
    3,270
    The FPS bug is an issue with Nvidia Geforce Experience 3.x that is effecting all 32 bit applications. Fixes have been put in for village issues and blue bugging also.
     
    Collapse Signature Expand Signature
    KingLlama, DAlonso and Wizzy like this.
  8. Billy Lee

    Billy Lee Loremaster
    Staff Member BPG Representative Lifetime

    Joined:
    May 3, 2017
    Messages:
    1,146
    Likes Received:
    1,466
    I get the bug daily and I don't use nvidia, are you sure that's the issue?
     
    Collapse Signature Expand Signature
  9. The Red King

    The Red King Obsidian Golem
    Loyal Legend

    Joined:
    Aug 10, 2016
    Messages:
    1,795
    Likes Received:
    1,870
    I switched to an older driver and an older GeForce experience and I play in full screen and I don’t get the fps bug anymore.
     
    #9 The Red King, Nov 25, 2017
    Last edited: Nov 25, 2017
    MerleisAirdburne and Fengor like this.
  10. Ketaminedub

    Ketaminedub New Member

    Joined:
    May 9, 2017
    Messages:
    9
    Likes Received:
    10
    --- Post updated ---
    Well first off im running 64 bit. This happens to me 1 out of 6 or so times i use my runebook to port anywhere and i have to relog. Are you saying the only way to fix this is run an old version of the driver ? That doesn't sound like a permanent fix. Is there some sort of fix comming from your end? Sounds like this happens to others not useing nvidia 32 bit like myself.
     
  11. Neilk

    Neilk Web Development & System Admin
    Staff Member Team Lead

    Joined:
    Aug 25, 2015
    Messages:
    1,742
    Likes Received:
    3,270
    Darkfall is a 32 bit application it doesn't matter what os you are running.
     
    Collapse Signature Expand Signature
  12. johntrikone

    johntrikone Undead Dwarf
    Legend

    Joined:
    Sep 9, 2015
    Messages:
    210
    Likes Received:
    224
    which fps issue are we talking about? the issue we refer to as the load lag bug where after so many recalls eventually your game drops to 1 fps every few seconds for a second or so, or the one where just randomly with seemingly no particular triggers your game will just freeze for periods of 5-20 seconds multiple times over the period of a couple minutes? I get both and after getting the second one time in a fight at blackwood since coming back I uninstalled nvidia geforce experience and I still have gotten it.

    No Idea how to reproduce either of them 100% of the time, closest I got is just recalling multiple times after extended periods of play is when the "load lag" bug hits. (Extended being like 3-4 hours minimum usually, can be sooner but usually not.)
     
    Collapse Signature Expand Signature
  13. Wes Furtive

    Wes Furtive Obsidian Golem
    Legend

    Joined:
    Oct 25, 2015
    Messages:
    1,958
    Likes Received:
    2,763
    Good stuff! I was literally wishing just the other day all gem enchants cost 100g cause it's so much easier to just make some bulk gem enchants and use them to build bags later.

    Great work on everything!
     
    Collapse Signature Expand Signature
    Circa and Billy Lee like this.
  14. TyteDaddyTite

    TyteDaddyTite Obsidian Golem
    Legend

    Joined:
    Apr 9, 2016
    Messages:
    1,701
    Likes Received:
    2,964
    I would love the GUI bug where the splash screen covers your screen still after going through a load screen to be fixed. That being said, I cant wait to queue up for the battle arenas in my capital.
     
    Fengor likes this.
  15. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,649
    Likes Received:
    2,437
    yall need to stop saying this, because it isn't fully true, I don't have nvdia and have these problems. Their is more to it.
     
  16. Thug Life

    Thug Life Gravelord
    Hero

    Joined:
    Apr 11, 2016
    Messages:
    249
    Likes Received:
    357
    • Global message has been added stating when a village has been capped and by the number of members in the party who capped it. (Ex, A party of 6 has successfully captured the village of Trinwood.)
    Personally I don't like this addition. I think that giving playercount is giving too much information.

    If a small group caps a village then a larger group can instantly port over to push their shit in with the notice board? And if a big group caps then no one will go to check it out because they know they're outnumbered without even being there. Cappers will only find outnumbered fights and ambushers will have all of the advantage of deciding if they have odds or not before going.

    I feel like it's just giving too much info away for nothing. In UW there were scripts which watched system 24/7 and reported it to clan chat... With this feature we will see a return of that sort of thing. Bots reporting less than 3 people at caps or w/e for the zerg to roll in isn't fun imo and people will be put-off by it.
     
    Collapse Signature Expand Signature
  17. Lucan

    Lucan Ghost
    Hero

    Joined:
    Feb 8, 2016
    Messages:
    345
    Likes Received:
    235
    Not true. The global message will be AFTER the cap has been completed.
     
  18. Neo70

    Neo70 Goblin Warrior
    Tester

    Joined:
    Apr 10, 2017
    Messages:
    49
    Likes Received:
    29
    Nice, but the VCP Loot looks a little small... 700g in Plate ??
     
  19. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,649
    Likes Received:
    2,437
    so we know a group of 18 is going to the next village the 3 of us will stay home cause we have no chance vs 18?
     
  20. Fengor

    Fengor Eodrin

    Joined:
    Aug 27, 2015
    Messages:
    2,032
    Likes Received:
    6,089
    Nah, es good. When they removed system messages froM holdings a significant portion of pvp was removed as a result. I understand why they removed them (I don't agree with the decision) however there was never a replacement for it. This is in a way some semblance of a substitute.

    Being informed is a great thing. You know a large group of 10 is at s village. You have a party
    Of 10 yourself and want an actual pvp engagement that is enjoyable. Maybe you want to 10v1 somebody (it's ok to Zerg in a pvp game!) and now you can assume where they might go next.

    It's an abstract way of implementing "arena" as well. You're able to"que" up and make an educated guess of your pvp environment you'd like to fight in.

    So, es good.
     
    Collapse Signature Expand Signature
    #20 Fengor, Nov 26, 2017
    Last edited: Nov 26, 2017