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Discussion Thread: Summer Update

Discussion in 'General Discussion' started by Billy Lee, 27 July 2020.

  1. BeatIt

    BeatIt Eodrin
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    k ill just wait whit my millions to buy some. dont have to grind sick...
     
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  2. Sameog

    Sameog Akathar
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    How can we be so sure that relics aren't going to blow up in our faces? How do we know that there won't be OP combinations? We need to see the list of possible rolls/values. How random will it really be? Where are the threads where we talked at length about all of this like a year or two ago? Too many questions. Why can't we theorycraft relics? I don't trust this to not create insane op builds...
    If we are given this grind, we should make 120 stats easier to get as well, grinding ain't fun. This could potentially really mess with the meta of the game balance wise imo, but nobody really seems to care about balance in this game, everyone zergs anyways so it won't even matter lol

    I'm so bored, I wish there was a system in place in the game to have even numbered fights :(
     
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  3. Billy Lee

    Billy Lee Loremaster
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    One day we'll have an arena :) As for relic balance, I'm sure we'll go into more detail as we get further along. We are not ready for a discussion about that yet as we are still ironing things out. Care will be taken to maintain quality. You will also have the option to use offensive, defensive, or balanced relics so if you don't like the way your fights are going you'll be able to try new relics until you find the set you excel with.
     
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  4. Inkarnation

    Inkarnation Frostjarl
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    remember when we said we wouldnt fuck with pvp combat, just add content? this aint it chief

    GM Ibis05/31/2020
    How about we don't touch them at all. No combat changes

    Neilk06/15/2020
    @everyone Baradron Update Patch Notes June 15th, 2020 Increased cast time on Impulse Skill

    now this
     
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  5. Dingbat

    Dingbat Skeleton Archer
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    "I have a bad feeling about this."

    Obi-Wan Kenobi - Star Wars: The Phantom Menace
     
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  6. NonFactor

    NonFactor Forest Golem
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    thats an unanimous feeling
     
  7. onslaught

    onslaught Black Knight
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    quit your bitchin
     
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  8. Brando Pando

    Brando Pando Crypt Guard
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    Can't speak for others, but I will log back in to try relics. I like the idea of experimenting with different setups and powering up certain aspects of my character.

    I will say, if the drop rates for the best relics are 1/100 on difficult mobs (long respawns / takes multiple people to kill), this system will be a huge pain in the ass and a barrier to pvp. I won't subject myself to hundreds of hours of farming some boring mob just to get on a level playing field with others.
     
  9. Billy Lee

    Billy Lee Loremaster
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    I think relic accessibility will work out nicely. They won't drop like candy but I imagine you'll be able to find a satisfactory set fairly easily, but a god-tier set would take much more effort. I am curious to mix and match too, I like using all the different primary weapons so that should be fun.
     
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  10. Sique

    Sique Fire Giant
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    wtb pve overhaul
     
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  11. NonFactor

    NonFactor Forest Golem
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    ok.

    remove minions
     
  12. onslaught

    onslaught Black Knight
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    Exactly this. Very well said and that is the main concern with this implementation.
     
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  13. Bonii

    Bonii Infernal
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    Really looking forward to relics and the glyph update guys!

    Perhaps we can have a status update?