If you guys get stuck on a balance issue with the new armor, just remember the old Rock, Paper, Scissors talk we had.
Hey atleast dyes are cool... i guess... who needs tcs, relics, npe or actually good content when you could just get some more combat/aestetic changes and some dyes?
But also help people not get griefed by people who am siege all the time which in turn will cause more players to stay in which would cause more people to play which causes more conflict and well more content.
This so sounds like New Dawn and we all know what happened to that game.... Please tell me hybrids will be viable. Leave current combat alone as hybrids and balance the other full archer / full mellee / full mage around hybrids - its your only hope to not fuck up combat
The Armour system is actually one of the things I liked about DnD. Also if the devs didn't have finance issues and completely stop talking to the community / updating the game, the population of RoA / DnD would probably be pretty similar, I played dnd for like 2 months a little while ago and when I first started playing it, it had more population than RoA, then the devs went missing and it just dropped heavily. The patch notes are a little underwhelming for a 2 year anniversary patch, would be nice if there was some actual content. Would also be nice to see some incentive for small scale pvp / large scale pvp as well, like 2 villages going live at the same time, one that only gives rewards up to 5 people and one that gives rewards up to the full group size. I personally hate large scale pvp and it just seems to be a complete zerg fest of a game atm.
I love old sailor/fisherman limericks My own current forumfall studies can be better explained by a relevant xkcd. https://xkcd.com/79/ but looking to find my place. I liked the verse. Jman
I know the topic of combat changes is a trigger for some of the vets, I can't help but feel like a big reason for this is that there is typically not an explanation provided, the changes just pop up and people draw conclusions after reading them and tend to rarely change their minds. Here is a link to an old BPG video that provided insight on the changes to racials and weapons, look at the positive feedback (96 likes to 1 dislike). Not only that but it was a fun video.
How to make new armours viable without op: Robes - arcane haste, like ~~10-20 haste (self haste was ~~40? Should be about half that I feel), leather armours ~~2-3 ranged haste per piece. Maybe less for fillers and more for chest/helmet. And metal armours remain premiere protections, while bone remains best protections to encumbrance ratio.
BPGs track record has us all doubting, but the way they're explaining is spot on the way I imagine riding the fine line between keeping combat relatively the same and introducing something new. If all goes accordingly, we get new armour sets to wear, noobs get to see a more robust RPG aspect of the game, and combat is still relatively same, except archers get some love. We'll see how it turns out. I hope yall test it and provide feedback (Cause I'm not).
I am a master wizard and unless you surrender and accept my demands I will cast a mighty curse upon you that will kill your game and cause your dog to have diarrhea. I demand as follows: 1. You take full reverting of combat as your #1 priority 2. You delete runebooks and billboards 3. You bring back long term character development 4. you wipe the game.
It's rough that we havent really seen much of it though. You'd think they'd be posting concepts and shit trying to get people excited.
The game doesn’t need DND-style Classfall to stop mages from being too strong in shit gear. Just make spell damage more strongly influenced by gear tier.
whats wrong to being strong with shit gear in skillbased game? they not going to play with classes or with influenced by gear tier things either. armor is protection,not damage,oololo
Will it be easier for mage to make bag? I mean robe will still be a single piece or will require multiple items like the boneset?