Welcome to the Rise of Agon Community

Create an account today to engage in discussions and community events on the Rise of Agon forums.

Discussion: User Interface Video and Team Update - April 29th

Discussion in 'General Discussion' started by MWTaylor, Apr 29, 2016.

  1. Genocide

    Genocide Goblin Shaman
    Legend

    Joined:
    Feb 6, 2016
    Messages:
    65
    Likes Received:
    24
  2. Kol Taggar

    Kol Taggar Celestial
    Loyal Legend

    Joined:
    Sep 20, 2015
    Messages:
    627
    Likes Received:
    559
    This is awesome
     
  3. Gyroman

    Gyroman Goblin Warrior

    Joined:
    Feb 11, 2016
    Messages:
    28
    Likes Received:
    16
    Ok you guys win.. I'll play your game now.
     
  4. NonFactor

    NonFactor Forest Golem
    Wealthy Affluent Legend

    Joined:
    Jan 23, 2016
    Messages:
    4,913
    Likes Received:
    3,410
    Let me suck some bpg dicks..
     
  5. Lahmage

    Lahmage Deadeye
    Hero

    Joined:
    Aug 25, 2015
    Messages:
    157
    Likes Received:
    144
    sound
     
    Collapse Signature Expand Signature
  6. Rimamok

    Rimamok Spellgazer
    Legend

    Joined:
    Mar 1, 2016
    Messages:
    474
    Likes Received:
    468
    Only a few weeks after releasing alpha, BPG looks to be ready to solve one of the top four issues in DF1. Astounding work.

    ...bonus points for making AV look like a pack of complete idiots.
     
    Xipos<3 likes this.
  7. DestLocke

    DestLocke Chosen of Khamset
    Legend

    Joined:
    Aug 26, 2015
    Messages:
    754
    Likes Received:
    1,294
    Thanks everyone, this design was after much thought. It had to be simple, flexible and expandable, and I think we hit on all 3. Special thanks to Nysko who has done the lion share of development on this so far.
     
  8. Incanuth Archbane

    Legend

    Joined:
    Mar 5, 2016
    Messages:
    298
    Likes Received:
    364
    With this new design will it be possible to have a list of spells in one slot and the one that is chosen depends on what weapon you have equipped? As in, if I have all my disables in one slot would it jump straight to disabling shot if I have a bow out?
     
    Ylahoto likes this.
  9. Bloodscar

    Bloodscar Cairn Giant
    Legend

    Joined:
    Dec 20, 2015
    Messages:
    2,689
    Likes Received:
    3,213
    I believe so yes, the button will pull out the spell that is available for the item. So if you stack multiple disables on 1 button it will pull out the disable usable on that weapon because its the only spell that can be pulled out for that.

    It shows this a bit in the video with the two whirlwhinds and the fire ray. It pulls out the appropriate whirlwind for that weapon and the spell for when he pulls out the staff and clicks the same button.
     
    Ylahoto, Fengor and Incanuth Archbane like this.
  10. Incanuth Archbane

    Legend

    Joined:
    Mar 5, 2016
    Messages:
    298
    Likes Received:
    364
    I missed that detail, thanks for the reply!
     
  11. Carrot Soup

    Carrot Soup Celestial
    Legend

    Joined:
    Oct 15, 2015
    Messages:
    643
    Likes Received:
    198
    will there be an 'auto fire' option?

    also, as this will allow stacking, will you be removing some of the 10 available bars?
     
    Collapse Signature Expand Signature
  12. Murrstz

    Murrstz Goblin Warlord
    Supporter

    Joined:
    Apr 13, 2016
    Messages:
    75
    Likes Received:
    27
    I can't wait for this... So awesome.
    Sick work guys.

    Why would they remove hotbars? Doesn't hurt any to have them. Even if you don't use
    Them for active combat spells.. Now I can put all my bolts I only use to farm golems or for pve on my bars. Woot.
     
  13. AdamDMC

    AdamDMC Gravelord
    Supporter

    Joined:
    Dec 31, 2015
    Messages:
    238
    Likes Received:
    146
    this is exactly what we needed holy shiiieet
     
    Collapse Signature Expand Signature
  14. Rimamok

    Rimamok Spellgazer
    Legend

    Joined:
    Mar 1, 2016
    Messages:
    474
    Likes Received:
    468
    Dest confirmed that in another post a while back. Not sure if I saw it in this iteration though? It'd be a nice option for sure.
     
  15. MandatoryDDs

    MandatoryDDs Goblin Scout
    Hero

    Joined:
    Aug 26, 2015
    Messages:
    16
    Likes Received:
    7
    Awesome work guys!
     
  16. BraP eX

    BraP eX Goblin Shaman
    Legend

    Joined:
    Mar 24, 2016
    Messages:
    73
    Likes Received:
    55
    Boner. Incredible work
     
  17. Fnights

    Fnights Earth Elemental

    Joined:
    Aug 26, 2015
    Messages:
    413
    Likes Received:
    25
    Not into magic, but for melee and archery is indeed a good improvement.
     
  18. Green Chili

    Green Chili Spellgazer
    Legend

    Joined:
    Jan 4, 2016
    Messages:
    471
    Likes Received:
    460
    Such a simple thing, HI/LD at its finest! Good work team.
     
  19. Etheom

    Etheom Goblin Warrior

    Joined:
    Sep 20, 2015
    Messages:
    49
    Likes Received:
    1
  20. Copperfield

    Copperfield Black Knight
    Legend

    Joined:
    Aug 26, 2015
    Messages:
    1,053
    Likes Received:
    588
    good stuff..

    It would be awesome if we could experiment with this:

    Dfo should not able to select spells while on cooldown?

    this will be have a huge impact on gameplay tho.. but i would love to experiment with this