Dye Crafting is harder than DFO Enchanting. I know that's a bold statement and this is coming from a guy that farmed up a keep. I'd like to share some thoughts I had to hopefully ease up this grind. I think these would be easy to implement because I am basing it off of things already in the game. Space out the levels from 25/50/75/100 to something more like Dragon Armor in Armorsmithing Mastery. Something like Apple Green & Bark Brown at lvl 1 / Ethereal Cyan at lvl 10 / Grave Grey at lvl 20 and so on. Have daily tasks for gathering all required dye crafting mats. Most golems that drop rare mats already have such a task. It helps to get a bonus of the mat you are going out of the way to farm. Any Mob that drops pigments should have a daily task to kill X amount and include pigments in the reward Fishing so many herring should have a reward for some fish oil (Trawling also could use some kind of daily) Gathering 50 sun leaf / wisp lichen / hopta root / dusk creeper mold should give an additional 10 or so Spider daily is already a thing and should include spider glue The same should apply to Crogs and Gorras for extra slime/spit That's what I've got for now, other than increasing the drop rates or skills gained per each craft. It's all easy stuff to get but it takes forever to gather in bulk. I find myself farming for a week at this point to get up 1 level. Let me know what you think or if you have any other ideas to approach this. All in favor of Dye crafting reform say Aye.