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Easy to make changes/content for the game

Discussion in 'Game Design Discussion' started by Veeshan, Jul 12, 2017.

  1. Veeshan

    Veeshan Crypt Guard

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    Since we have a small development team we need some content that not gonna take long to produce with maximum impact we can get for it.

    - Firstly im gonna say it, we need a free trial to bring in new players into the game, 2 weeks should be sufficient if not a little longer. This allows those who cant afford to pay the sub fee enough time to get game time token from people so they can continue to play the game. This game thrives on population so the more player you can get and retain the better.

    - Add rare named mobs to spawns that happen occasionaly. This can especially be benefitial for newbie and a way to break up tedious mobs spawns. You kinda have one already in the alfar lands with bile tooth. Add more to all mob spawns including higher tiered mobs. These mobs should behave differently and have different ability from mobs in the same family. For example a skeleton warrior spawn may spawn a mob named Commander Vilrog and he may have instant cast confusion that he will always aim at his feet when he gets low and then try melee rushing the person fighting him. Where some of the medium range mobs may focus the lowest HP target and relentlessly go after them and disables every time he parries so group members have to heal. Loot from these mobs should be somewhat special, Low teir mobs can be a higher Rank weapon like a R40 or full set of bone or scale armor that has Full Dura, great for newbies but not so much for player who can already afford that sorta thing. Mid/higher range mobs can be like guaranteed keys or treasures maps or a T70 weapon drop but the challenge should resemble the reward.

    - Control points that can only be capture by guilds/alliances that hold holding nearby or have a control point that they control within range. These will always be vunerable and shown on the map who controls it. Any mobs killed within a control point will generate some Gold to the guild that owns the point at the time. This will be constant Poi to fight over with neighboring alliances.

    -Ship Trade runs purchase or craft trade packs at sea villages and equip them to a boat much like a fishing box take them to a end point or a different specific village to get rewarded per box taken withing range of the village. For example water gem may have a trade pack that has to be delivered to Hudvin to claim your reward. Non warships should be able to carry more than one box and by non warship i mean the boats that will never see at seatowers over say another boat these boats are as followed (Large/Composite rafts, Reedboats, barque and Frigates) Higher cost boats can carry more cargo.

    Just a couple idea so far please feel free to add to it in posts below any suggestion you may also have.
     
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  2. TheOne

    TheOne Goblin Scout

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    Trials would just consist of vets with 15 alts farming all of yssam and niff for the house mats...
     
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  3. Tuloth

    Tuloth Infernal
    Loyal Hero

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    Don't allow trials to trade. Fairly standard for trials nowadays. But before any trials are implemented, I would want to see the NPE HEAVILY reworked
     
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  4. MikeJT

    MikeJT Black Knight
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    Kill and gank trial player. Take goods.
     
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  5. Bound

    Bound Project Manager
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    easy enough to just make it so trial accounts cant gather housing mats :). We've discussed a 7-14 day trial for players we can limit vet use pretty easily.
     
  6. purplehays1

    purplehays1 Goblin Scout

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    whats a NPE?
     
  7. black horseman

    black horseman Skeleton Archer

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    new player experience.