There are two types of players in the sandbox: (1group) Majority = those who seek a representation of table rpg in a digital game (2group) Minority: those who play only in order to outperform other players by demonstrating their skills. For many years this game keeps errors that have driven away many players rolle play game (that is the overwhelming majority of sandbox players) darkfall has never been what it was proposed to be and so it has always been a public failure, since its beginning gradually the game was becoming more and more a great arena, proof of this is that the developers do not care about the balance of weapons, with the valorization of the craft, with content that contributes to a greater usefulness of the spots of mob (pve well elaborated), etc. ... In the beginning when this game was released, after a few months people began to understand that fighting with one hand + shield was something that would lead to failure in combat so there were many requests for improvements on this style of combat, something else that was asked by this majority of RPGamers players was the possibility of playing in the assassin style, so they asked to create the dagger for the game (the company met this request even though the dagger's range was too small). In the end they did not make changes to to make one hand + shield feasible for combat, and the dagger in spite of being made was poorly balanced, and for those small details and others mentioned above the game was being abandoned. I come here one more did try to leave this share of players who like to play with one hand + shield satisfied. Why is onehand not feasible for combat? The fact that its range is very short compared to the damage and reach that the 2h provides, to make one hand stop being just a weapon to mount or parry we need changes. Way to do it: make the reach and speed of 1h equal to 2h. Disadvantage: We know that the shield offers an advantage over the user of 2h, so we must make the damage of 1h be (maybe 25%?) Less than that of 2h. The crucial factor is that 1h needs a range and speed equal to 2h and less damage than hers. It is important to understand that in an action game like Roa that it is not possible to use the tab + tagert to hit, some factors about reality must be forgotten to the detriment of fun, it is true that in real life 1h is less than 2h, this in-game action did not make things balanced.