This is bogus. Past couple weeks, even yesterday I did a run on Yassam and either find spawns down or run into people farming or get jumped while farming every time. If you run around Niff I generally find people within the first few spawns I check. Center map also has people farming. I'm still progressing my character so I don't hit cities/hamlets very often but the game is definitely not dead. We do need more content and a reason for non-PvPer's to continue to play. I'm getting close to a very viable character and fear content will be the biggest struggle. After race changes BPG really needs to focus on content.
He did. Ask him how it turned out. Edit: sac was on Carin for the first week or two. Any encounter he had from an ally of mine ended with him dying. Hasn't been back since and now saying the games dead.
Mainland is pretty dead and the outer continents are hotspots. Most of the money making spots on mainland are a few select dungeons. The high tiered farmable mobs are on the outer continents, and you don`t have to travel far looking for a fight.
Just a lot of folks out there that refuse to play solo/duo and only go out into the world in 5+ man parties, can only blame yourselves
Some douchers from frogmen killed me when I used lake ishtra portal, I was bag bugged using the no no emote and they still did
I think that's the point (and it was mine when I originally posted something similar). I have no doubts there are hotspots, but when everywhere but those hotspots is completely dead, that's not "the game popping". That's the game dead besides the select hotspots. Just saying "go to cairn" is not an answer. Yes there might be more fights happening at the leenspar golem, that doesn't negate the point that the entire mainland is dead, non iklit dungeons are dead, most holdings are dead, etc.
I mean how many players have to quit before BPG realizes this game is majorly flawed. I was completely silent on my criticisms of this game until I played with 2 different clans who both quit. Each clan had around 25 members. Since than I have become very vocal on the forums and and good amount of other people too are vocal. BPG has not had once response to why people are quitting. Trolls will continue to troll instead of offering constructive feedback on how to stop the population from bleeding. If you think the game is fine than you are part of the problem.
The game isn't going to be crawling with people 24/7/365. Not every single tile in the game is going to have something really important at it. The idea is you want people to find locations which are really hot, and flock to it. It's easier that way to find pvp. If every single tile on the map had some super high tier spawn, you would never run into anyone. There would just be an overabundance of resources, with nobody to contest it as they have their own. The mainland is generally the starter area per say, with the majority of it being lawful due to the low danger and thus, low payout spawns. With the outer continents being higher reward, there's higher danger and they are lawless. You kill anyone with impunity. The mainland is huge and thus, everything is very spread apart. Hunting for people, and things is going to take you a while, where outer continents are higher density of players, holdings and mob spawns. That's where a lot of the action happens as people are bouncing between mob spawns constantly, which are very close together. The mainland other than center map has never really been the place to be. There will always be some holdings that are junk, and many which are hotly contested. This drives wars and fights for these holdings. Again if every holding was as valuable as the next, why fight for anything. There will always be vast empty spaces, for solo or small clans, this is great so you can farm in relative safety. For those looking for a fight, go walk into a player holding which are some of the high value holdings, you'll find a fight.
This is wrong. People quit because the game is too grindy with zero content. I'm close to a maxed mage but when it comes down to it I don't want to constantly grind mobs for no reward while doing so. So many steps to get a complete gear bag with basic enchants, for fuck sakes I need to grind 3 different mobs for hours to get stamina efficiency to not stam out ROFL. No thanks I'll stick to Pubg with my casual time, only a no lifer can play this game.
Ppl are quitting the game for sure. Game maybe have tree more mounths with a decent pop. I have access in three alliance`s comms. Week by week, they are losing more and more users.
Sac rerolled at least twice during the first two weeks and kept switching back and forth between destro and mage like a complete retard. Your buddy was probably carving up a 320 hit point toon with basic magic at best. If he had only stayed on King Kong he would be supreme leader of all Agon by now.
One time the kid went into talpec with his buddy and I was taking a nice swim in our pool when I notice the towers going off. Some dude jump into the pool and got electrocuted. So sac went in to save his friend and died while his buddy got away. Never seen him on since that day.
Mid villages get capped on cd. Good mob spawns are farmed all day. Not every holding is full yes because ppl go where they wanna farm. If you want pvp go to where ppl wanna go instead of randomly hitting cities on an island. Nifl has more eu ppl than yssam for example so it also depends on ur timezone.
You are wrong. If the game had a steady stream of constant news player like other games there would be people everywhere. Instead we had 2000 players at launch and a steady constant decline of those players with little to no blood. It's a recipe for diSasser. You can follow hotspots around the map for as long as you want but I been there done that and I know how it goes. U fight the same people. U get bored you quit happens to everyone eventually