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Estimated Launch Size?

Discussion in 'General Discussion' started by LordPest, Apr 28, 2017.

  1. kilrain

    kilrain Shadow Knight
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    Splitting is fixed. Will work on the other when the chance happens.
     
  2. Korag

    Korag Evil Eye
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    I disagree whole heartedly, it will not be listed under Unholy wars, so people unless retarded will clearly see it is a different game and considering it wont cost more than 10$ to try it we will likely see many new players come in through steam, doing nothing however will assure less potential players.
    --- Post updated ---
    I was thinking about the OP comments/question prior to seeing this post, I was looking at total subs on the forum being over 14k, I realize some try hards have more than one forum account and some just wanna be sneaky for whatever reason but 14+k is a lot and at even half of that were looking pretty healthy at launch.
     
  3. Neilk

    Neilk Web Development & System Admin
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    These sites aren't really accurate, our analytics numbers look way different than these. Multiple times higher it's not even close. Also we're currently sitting around 59% of website visitors are from the US.
     
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  4. SupDude

    SupDude Gravelord
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    @Neilk any words about when the stress test gonna be ?
     
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  5. Battle Smurf

    Battle Smurf Oak Lord
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    Bruh I need to set up my keybinds before launch hook me up
     
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  6. Neilk

    Neilk Web Development & System Admin
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    Currently in final stages of server setup. When that's done we should be able to pick a day and time for stress test.
     
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  7. Vic

    Vic Spellgazer
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    Thanks man, that's good to hear!
     
  8. Avarious

    Avarious Wildtribe Mage
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    thanks for the update! communication communication communication. Love it
     
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  9. Bearo Dactyl

    Bearo Dactyl Crypt Guard
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    It actually wasn't worth it for UW to get on greenlit. Because having your game on steam they get 30% off the top of your sales. I hope ROA treads lightly on this, until the game is rdy to be on steam

    http://steamcharts.com/app/227400
    825 all time peak, and I had a bunch of friends playing via steam. Not all new players
     
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  10. Sza

    Sza Goblin Scout

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    Appreciate you guys communicating with the masses - id say that's one of the most important things not to forget that many other companies actively choose not to do or just dont prioritize at all.

    Kudos for that! And looking forward to the stress-test, just need to taste Agon a little bit... just a bite.. a small nibble to get the hype to calm itself.. ;)
     
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  11. The Boss

    The Boss Skeleton Archer

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    But that's 70% more revenue they most likely wouldn't have had if it wasn't on steam.
     
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  12. Bearo Dactyl

    Bearo Dactyl Crypt Guard
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    True. But those numbers were always so low. I think most were vets that were gonna buy the game either way. It wasn't very effective at keeping new players in the game

    What i'm saying is, I don't think it would've been hard to get those type of numbers via alternative marketing. Then AV could of kept full profit and maybe pay their employees xD
     
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  13. Korag

    Korag Evil Eye
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    I was thinking about the OP comments/question his post, I was looking at total subs on the forum being over 14k, I realize some try hards have more than one forum account and some just wanna be sneaky for whatever reason but 14+k is a lot and at even half of that were looking pretty healthy at launch.
    I think reviews played a big part in that, If I see a game with a lot of bad reviews I generally skip it and keep going
     
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  14. Andrew

    Andrew Eodrin
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    This is our concern because DF is a niche game and even though we've fixed much of the core issues the GUI and older graphics/animations give a bad impression to next gen gamers. The game is very fun and we think it has huge potential however we don't feel that a steam launch at the present time would be beneficial. We will look to get it on steam in the future if/when we feel it's a good fit for the game.
     
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  15. Ninogan

    Ninogan Undead Dwarf
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    Putting it up on Greenlight and you'll be greenlit in less than a week. Getting something on Steam is easy but like Bearo said it doesn't mean you'll get tons of sales right away. DF being under the mmo section is a big plus since a lot of people that check that section is starved for something unique but at the same time a lot of steam mmo'ers are used to f2p. This game needs to look damn attractive for the steam users to just jump on it and it's light years away from having a chance at being successful on steam imo.

    Valve has announced they will be removing greenlight as we know it though and the new iteration could be as much as like 5k which isn't so bad but only a 100 bucks which it costs these days is unbeatable so if you wanna get DF onto steam cheap it may be a good idea not to drag your feet too much @Andrew
     
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  16. kilrain

    kilrain Shadow Knight
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    It's difficult to find actual numbers with steam, but everything I've researched indicates approximately 30% from all sales including those not from within steam itself. So it absolutely depends on the contract and we would be treading very lightly when we consider that route.
     
  17. Ninogan

    Ninogan Undead Dwarf
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    I've been part of launching a few games on steam and it's never been that high. It's a varying number based on a bunch of factors. RoA may not at all have to suffer a 30% cut.
     
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  18. Quin Tessence

    Quin Tessence Black Knight
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    The Only Problem with Steam is the first thing people will see when they type "Darkfall" is going to be this.

    [​IMG]

    Someone should really buy UW and just transfer assets over if that is even possible.
     
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  19. Super Star

    Super Star Oak Lord
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    Definitely gotta give credit to their art guys. They are the only thing the game had going for them
     
  20. The Boss

    The Boss Skeleton Archer

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    I agree they could have got some numbers from alternative marketing but if the game wants to reach a larger audience steam is the way to go regardless of the % cut steam takes. Also I think steam reaches an audience you wouldn't otherwise reach without a major marketing budget for advertisements etc. Obviously steam isn't going to make people stick to the game but immediately when it goes on steam it gets a ton more exposure and if it does well it can truly thrive. AV wasn't paying their employees long before and long after the steam release so I doubt that would have changed. Company was all kinds of fucked.