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everything is so expensive

Discussion in 'General Discussion' started by Copperfield, Jul 2, 2017.

  1. Owyn Magnus

    Owyn Magnus Varangian Warthane

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    No, you really don't.
    --- Post updated ---
    We have a lot of casuals on our guild and alliance and they are doing just fine. They never really lack anything except maybe when they lose 3 gear bags in quick succession and need some help.

    What you are missing here is we understand what you are saying. Many of us are leaders that deal with large numbers of players. We do not see going on what you are spouting here.

    Most of your problems are already solved by advice in this thread but you fail to even understand cuz you are clinging to your views.

    Tl/Dr you are full of shit and we all know it because we play this game in clans that have a lot of new or casual players.
     
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  2. Clarence Swamptown

    Clarence Swamptown Black Knight
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    Of all the new players we had, and we had a lot, most of them quit or are barely playing. Unlike what some people would say, it's not because of the combat. It's a mix of the first month+ of laggy server and the game being tedious in general.
     
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  3. mybsurchin

    mybsurchin Celestial

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    Probably also because I imagine dune rats vets aren't keen on really holding noobs hands unless they show a lot of promise like synced
     
  4. Clarence Swamptown

    Clarence Swamptown Black Knight
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    He wasn't treated in anyway differently than anyone else.
     
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  5. Ylahoto

    Ylahoto Skeleton Archer
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    This is what it boils down to. I've had so much success with helping newer or unskilled players through dueling and constructive criticism/teaching them to play. No one I've dealt with has complained about not having basic gear since the first few weeks where crafters were scarce, trueforge low, and every node depleted.

    Some people don't realize that the guy with the Q4 JB and maxed character most likely isn't rolling you because of either of those things. They cerainly help but at the end of the day the majority of people wearing high end gear are already highly skilled players and would roll you in a bone set.

    Getting good > Getting good gear.
     
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  6. The Cannibal

    The Cannibal Akathar

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    Agree.

    BPG replaced content with grind. I was hoping launch wouldn't have been rushed and they actually implemented content instead of grind to keep people busy, in reality it's bleeding players.
     
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  7. WizardKing

    WizardKing Dire Zombie
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    Literally retarded rhetoric
     
  8. WyLd_SyDe

    WyLd_SyDe Spellgazer
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    BPG replaced nothing with nothing lol. They actually reduced the grind by about 10 times maybe more. You were hoping they would make darkfall into an arena game I suppose. I don't think it will ever be that, not that I would stop playing if they made it so. My point is maybe this isn't the game for you, if you can't be bothered to do the minimal grinding required to get a character to PvP viability. The only grind I'll give you that is atrocious is the melee grind but with front loading it's more of a mental desire rather than a requirement to surge any skills. I don't think they can fix the melee grind unless they significantly increased stat gain. Otherwise people would just be grinding for str/vit only without the added gratification of leveling their skills at the same time and that's an even worse situation. I have 3 masteries to 56+ and my str and vit are barely in the 90s. Imagine if I had 3 masteries and my str and vit were low 70s instead... that stat grind might even break me tbh
     
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  9. The Cannibal

    The Cannibal Akathar

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    I actually stopped reading when you tried to compare NOW grind with present dfo grind.

    When are you retards going to understand that the game will fail with replacing content with grind? What makes you think the game is going to survive? Let's be honest the game won't last with zero grind, there's just literally nothing to do to keep players busy and having fun.

    It's really funny how people still don't know how to fix this game after 2 fucking iterations.
    --- Post updated ---
    I see a 3rd failure in the darkfall future IF things still go the way they are going now. It's bleeding players and it's not because grind, grind is only keeping retards like you busy, it's because content. You're literally retarded for not understanding.
     
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  10. zato1

    zato1 Goblin Warrior

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    The only reason i believe clarence about his clan's new player retention or lack thereof is because it mirrors my own experience.

    i hand held groups upon groups of newbs every night, pvp roams, dueling, FAQs, etc etc. sure some people fell between the cracks due to play hours but id say 90% of the newbies in little dolphins had a hand-held, tutored, guided process for starting the game.

    and now 90% of them have quit.

    for every 10 players, 9 were FPS newbs who were likely silver or something in CSGO. not that we treated them differently because of that, but their frustration with darkfall is literally tangible. 1 in 10 had an FPS background, and even with just a little training were capable of holding their own. these 1 in 10 players are still playing, but in a clan of 120+ people, only getting 10-12 players to stick around is a fucking travesty.

    this game is inherently un-fun when you are not an already capable player, and no amount of training in the world will help the vast majority of these people who have already quit figure out a way to enjoy the game while getting shit on as they slowly but surely improve their player skill.

    entry-level PVP in the form of factional warfare is a requirement that should have been shipped with the game.

    sorry boys, but this ROA is actually DOA. hope the next one is different, see you there!
     
  11. clandestino2a

    clandestino2a Skeleton Archer

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    i agree. FPS players are more likely to enjoy the game, the majority of rpg players don't like the game (too hard to learn ? not enough specialisation ? not enough sand ? who know). but why a game like rust have so much players when here its so hard to keep them ? because most of the players who like FPS don't want weeks of grinding before having fun. skill gap is also a problem to get the fps players. in most survival fps even the worst player can sometime kill the best but not in darkfall. lets just hope the game will be fixed to at least target a decent player base before steam release. now its more an open beta without wipe at the end, if they fail steam game is done.
     
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  12. Wes Furtive

    Wes Furtive Obsidian Golem
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    I was bored the other day so I made 25 complete sets of bone armor with leather fillers from junk I had in my bank. Didn't have to buy anything and no, I've never deliberately farmed bone armor mats.
     
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  13. Clarence Swamptown

    Clarence Swamptown Black Knight
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    I blame the grind for that. What I mean is that these new players who would require a lot of training and practice to get good at the game (to at least have a decent grasp of the mechanics and the meta is a requirement to really enjoy the game imo) can't really commit to train and practice since they most likely were grinding for the whole 1-2 months of their DF experience. It is 2017, there are ways to have a nice sanbox mmorpg with bunch of content and a good economy without forcing players to farm hours for minutes of pvp.
     
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    #113 Clarence Swamptown, Jul 5, 2017
    Last edited: Jul 5, 2017
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  14. bobish

    bobish New Member

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    Hey I'm casual and read till the 4th page !
    I have to disagree at so many levels. I'm a newbie and happy if I make 10k/h because my character sux, I don't have time to explore new spots, cannot craft shit and barely have spells to buff my poor stats..
    Still, I believe the stuff is not that a grind considering that if I play less, I die less. But please keep in mind that dfo isn't StarCraft, any maxed char can kill any newbie. Most of you won't do that, but still it happens pretty often. This is why newbie won't stay until they have a shit load of perseverance, just like me btw ;-) felt like saying my honest opinion in this long and interesting thread.
     
  15. Green Chili

    Green Chili Spellgazer
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    The reason it has been difficult for any iteration of DF to hold on to RPG players while other kill/loot games like Rust are decently populated is that there are plenty of things to do outside of killing every person you see.

    In Rust, youcan base build, you can gear hunt, and craft, you can run and gun, or go silent, hell, you can even spend all day painting signs to troll your friends and decorate you base, or taunt your enemies.

    Have you ever seen Rust videos or played? The amount off RP that goes down in Rust is crazy, just look for some vids on you tube.

    Personally, this is why I think it would be a good idea to get some fluff mechanics into ROA, sooner, rather than later. I think most of the people that are already here and most likely to stay, are here for the combat/politics/sieges from back in DF.

    What we need now is some major fluff to keep the RPG'ers around long enough to build their character for them to get invested in the game, and lessen the sting of the frequent deaths they are likely to experience in the early stage of their game.

    Right now, a lot of people say, wow, this game is pretty tough to learn and I die/ lose gear frequently. Only the most stubborn will stick around. If people could say to themselves wow, that loss sucked, but let's go to the bar, play poker with their friends and have a good laugh, or even try to analyze the massive pvp failure we just encountered, well that's a much more fun/sustainable gameplay loop than die->logout-> complain->unsub.
     
  16. ijharb

    ijharb Chosen of Khamset
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    agreed.
     
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