I play destro and I use my sword and board a lot. I'm always trying to save that last .05 seconds and get that parry out asap to block my opponents next spell. This area of combat feels the most clunky and I'm constantly being hit with stuff that I feel should be blockable if the sword and board mechanics were cleaned up a bit. Lets start with autoparry After you complete an action(like a spell for instance), there's a delay of around .2 seconds before you can parry, but there's no delay on being able to switch to sword + board. The result is that if I click + hold my autoparry key to block immediately after my spell cast, I will simply take out my s+b and stand there looking at my opponent as he rays me in the face. The s+b worked fine but the parry command was sent during the delay and the game just ignores it. Maybe make us unable to take out a s+b in this .2 seconds? maybe queue the parry so it actually starts parrying the moment you're able to instead of needing to release your parry key and hit it again? Next up is sword + board on same key functionality Really great that you can bind both of these to the same key like you couldn't in dfo, but it has problems. The key appears to act just like old dfo scripts used to - it sends the command to take out your sword then a fraction of a second later sends a command to take out your shield. What happens with this is if I'm too early on my s+b timing by .1 seconds it will send the sword command while I'm still in my previous action and thus ignore the command and then proceed to send the board command resulting in me equipping my shield and sheathing my weapons because you can't use just a shield. There's many fixes for this, ideally the s+b hotkey would be treated as a single item and it wouldn't allow me to take out just my shield. Or you can queue the actions within a small window prior to the appropriate timing(so if i'm early by .1 seconds the game will forgive me and just queue the actions the moment i'm actually allowed to do so. Or they can allow us to actually unsheathe and parry with just a shield - no sword required(it's pretty silly i need a sword to use my shield) And finally in between all these very specific timings there is a third result which occurs when you send the autoparry command at just the perfect as-soon-as-possible timing. Your s+b comes out, you start parrying, but you just did it too damn perfectly and the animation doesn't show on your screen(s+b is out but your arms are down and look inactive) but you actually are parrying and draining stam appropriately. This is really the most trivial of the situations as everything is still working properly, you just don't get the benefit of a proper parrying animation. These aren't rare instances, i run into each of these situations dozens of times every day, and while parrying QoL changes probably won't be looked into soon, i just wanted to bring it to attention.