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Fix This Game

Discussion in 'Game Design Discussion' started by Lodex2001, Jul 13, 2017.

  1. Lodex2001

    Lodex2001 Skeleton Archer
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    Darkfall is beloved by many. It needs to be fixed. Tweaking rule sets is not going to get the job done. To be successful the fundamentals of the game need to change. All the past and current iterations suffer from the exact same flaw. They are grief and gank arenas on a massive scale. Its been proven over and over that there are not enough players to support this play style, no matter how vocal the minority is.

    I believe the fix for the game is simple.

    1. Make holding secure requiring siege engines to breach.
    2. You kill a blue you take an alignment hit no matter where you are unless at war or at contested village or quest.
    3. You trespass your red for an hour and take an aliment hit.
    4. Being red means no meditation gain or use.
    5. Quest and only quest give meditation many are at contested area and repeatable with no timers.
    6. To win a siege keep must be held for one hour, no timers, just hold the keep.
    7. NPC cities 100% safe.
    8. Meditation used for character upkeep. No meditation points you suffer skill degeneration.
    9. Add siege camps for attacker bind spots and siege engine construction.

    Please add your suggestion to the list.
     
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  2. Goretusk

    Goretusk Goblin Shaman
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    4. and 8. can't coexist.
     
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  3. Tuloth

    Tuloth Infernal
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    I'm a pretty huge carebear, but even I disagree with some of these

    1. Siege engines, no, but there should be more notice you're being raided. I feel zap tower system messages would suffice. Spells like Storm blast and launch are loud enough you have fore warning. Some walls can simply be walked over, this needs to be addressed.
    2. I would be willing to entertain the idea of the whole main land being lawful, but the sub continents should stay lawless, there needs to be a place for free for all clan PvP. I would like the mainland to become focused on faction based PvP
    3. Trespass? What?
    4. This seems overly harsh,
    5. I wouldn't mind meditation being added to quests, New Dawn did this, but being in a contested area, and now allowing reds to meditate seems to conflict
    6. It's a siege, I would rather see "destroy the keep"
    7. Fine
    8. Maybe, with a whole lot more thought than 1 line of text
    9. Again, maybe, but needs a whole lot more refining and planning
     
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  4. Biceps

    Biceps Infernal
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    no to all of them.

    The End.
     
  5. Lodex2001

    Lodex2001 Skeleton Archer
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    4-8 can coexist. All you have to do if you go red is grind alignment back and then quest for meditation. Its no more harsh then being bind camped or ganked at a spawn, or killed crafting or gathering.

    Here are more fixes.

    1. Limit magic to 2 elemental schools
    2. Pick arcane or necro not both.
    3. Pick witchcraft or chanting, not both.
    4. Add melee and bow skills. Lots of them, at the expense of magic schools.
    5. Remove feathering. The mage/tank has to go.

    Of course these all need more fleshing out. Its a forum page. Work it out.
     
  6. Eaos

    Eaos Goblin Warrior
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    can we get we get a don't like button.

    I am like a bottom tier pvper, my friends call me walking gear donation, but the threat of being attacked is what makes this game fun and unique. They should give more incentives for being blue not punish reds. I vote no for all of your suggestions.
     
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  7. Goretusk

    Goretusk Goblin Shaman
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    You can't punish a red with character "de-development" , good or bad, we are all equal beings in this world and while there are places we all may not be welcome, we have to be equal. Side note: i had a clannie go from -1000 to 200 for just title quest turn ins and it was so contradictory to his play style; it wasn't fun for him (that's bad).

    let us flesh. how i'd do your suggestions:


    1., 2., 3. Mages should have every school, but they should make the impact of intensify more substantial, Lock out all the intensifies, then have only 1 unlockable intensify from GM, LM. 1 from WC, SC. and 1 from Elel & arcane necro. it will create rolls

    4. Elemental archer: craftable arrows that do the ele bolt spells.

    5. no feather, unburden would dumb down complexity, but i'd be cool with that.
     
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  8. Fawley

    Fawley Infernal
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    Just introduce a PVP flag and you can't kill someone unless they have their PVP flag turned on :smile:
     
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    Nat likes this.
  9. kilrain

    kilrain Shadow Knight
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    Did someone just punch me in the gut?
     
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  10. Volfen

    Volfen Celestial
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    1. This would most likely kill raiding, and removing content is literally the opposite of what this game needs
    2. I like the direction the alignment system is headed with territory control. The minimap tooltip that's currently on the test server is pretty helpful at making the current system less confusing, too.
    3. Way too strict. Maybe if you're negative alignment and enter a capital zone, you lose alignment over time to discourage hunting newbs without overall screwing over pvp.
    4. Fuck that. Meditation is a basic right in Agon, that many casuals already can't even afford! If anything, I could see removing the med point rewards from dungeons, or adding blue-only quests that give meditation points as a better alternative.
    5. The option to buy meditation for gold should never be removed, lest you want this to turn into UW where you have to do stupid quests killing 1258 of a bad mob to get some character progress. The ability to buy it with gold means you can farm gold, which currently is viable pretty much anywhere with the new loot tables, and that's a good thing for casual players.
    6. Very interesting concept, though there's the issue that cities don't necessarily have a keep built, and hamlets obviously don't have keeps.
    7. Cities are safe enough, but if capitals were safe zones I don't think we'd see complaints after a couple of weeks, except if/when people exploit it (sieges, etc.).
    8. Heeeeeeell no.
     
  11. Biceps

    Biceps Infernal
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    i dont wanna devalue the thread but is it just me or does this sound more like a "i got killed and im butthurt now so i want to turn the game into some carebear heaven" type of thing rather than actual serious suggestions?

    i mean seriously i cant look at any of those suggestions and keep a straight face. 100% safe npc cities, unbreachable clan cities unless you bring siege equipment, no meditation and therefor skill degeneration for reds. i mean cmon.... you just have to cringe at this.
     
  12. Tuloth

    Tuloth Infernal
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    To be fair, skill degradation is a thing in UO. It also takes way less time to skill up in UO. and there's a skill cap.
     
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  13. mrW

    mrW Black Knight
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    Question to OP: Why do you play darkfall (i.e. which part of it is most fun for you)?
     
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  14. Biceps

    Biceps Infernal
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    im absolutely in favor of a skill cap. infact its stupid AF and absolutely unbelievable that this is STILL not ingame. i have a couple of rl friends that used to play the original and when i asked them to play ROA they all said no and when i asked why i got answers like "too much effort, cba to grind everything to be competitive", "no diversity so its boring", "if it was UW id play but fuck DFO with its bullshit skill system" or straight up "shit game doesnt have a skillcap" it should have literally be the first thing they should have changed when they got their hands on the code. nothing else is more relevant to the games success. they should just copy the UW system with custom roles.

    however skill degrading is bullshit beyond belief. go on vacation for a month or just play less and your character develops backwards..... yea thats definitaly a good incentive to make ppl come back to the game... even talking about that as a possibility should be considered a crime against humanity and punished accordingly.
     
  15. Tuloth

    Tuloth Infernal
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    It escaped my mind that he said skill degradation for being logged out, yea, that's whack. In fact, that's basically the opposite of helping casuals.
     
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  16. Lodex2001

    Lodex2001 Skeleton Archer
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    I have been playing this game since launch 2009. I do not mind being ganked. I know how to thrive in Agon even though I am not a good PVPer. What I hate most about Darkfall is the empty server. Thats why I started the thread. I guess the main question is would you rather play Darkfall with a little more carbear or not at all? As the population dwindles the game will become financially destitute, which first means no money for development and then no money to operate. Its happened twice now and I see ROA headed the same direction. We have to change or die.

    Another suggestion.

    1. Auction house!!!!
     
  17. Korag

    Korag Evil Eye
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    6. lol really so one clan could spend a day and take as many holdings as they could grief people out of? Play df1? member TIA vets leading a huge zerg clan 100+ man siege force, just imagine that happening again with no 6 here, think your lil off base here.

    8. So you saying reds must always have degrading skill, yet people cannot kill anyone else any where on the map unless they go red or are at war/siege? wtf? Punishing players for a play style does not make sense at all.

    Rest of them aren't too bad.
    --- Post updated ---
    spells would need to be changed/adjusted, Witchcraft has aoe heal that everyone needs, as it would make chanting absolutely useless.
    Just no to making this game holy wars, I am ok with some of the changed ie.. elemental schools only being 2 but the rest is not putting sand in the box but actually removing it, I am worried this is just a troll post now.
    --- Post updated ---
    yup and the end of the game is near
    Id rather them make a floating island that is 100% safe and new players only and maybe a "mentor" can get their. the new player gets 1 mth of being able to live their, with mob spawns of appropriate level, nothing great for loot but enough to get a small bank going to ease the pain of living down with the rest of us.
     
  18. clandestino2a

    clandestino2a Skeleton Archer

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    game balance :

    - real specialisations, a mage shouldn't be able to hit harder in melee than a char spec for melee.
    - gear grind is awfull right now.

    help for new players retention :

    - making lawfull areas smaller but if a red is killed in a lawfull area he get a strong stats debuff for 24h, and at the same time if a red kill a blue in a lawfull area a dot appear on the map. of course bunnyhop need a nerf for this to work properly.

    but this doesn't help for player retention in long term. but what kind of content ? its a pvp game but there is no reason to pvp except looting people gear but gear is too hard to get so people leave. territory control right now is useless but how to change that ? first the most profitable spots (for mobs and all resources) should in player controlled areas and players farming in thoses areas should pay a tax. like that having your own territory could be really profitable and even more if you protect players farming on it in exchange for the tax they pay. someone is farming in your territory without paying a tax ? you have an alert and can hunt him.
     
    #18 clandestino2a, Jul 14, 2017
    Last edited: Jul 14, 2017
  19. Korag

    Korag Evil Eye
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    yup and the end of the game is near
    Id rather them make a floating island that is 100% safe and new players only and maybe a "mentor" can get their. the new player gets 1 mth oif being able to be their, with mob spawns of aprorpiate level, nothing great for loot but enough to get a small bank going to ease the pain of living down with the
    Get what ya saying, but GOD people need to STOP with punishing players no PVP game does that it is dumb. pve games that allow pvp do this and it hurts the pvp in those games to the point that almost nobody pvp's

    But if you yall really think it is that bad then do a faction debuff like UO had, when ya die for 15 to 20 min or something ya have less stats/skills meaning you can still fight just doing it at a disadvantage but after the 15 to 20 min your back to normal and can resume the ass whoopin. 24 hours though?? ya kidding me? you want people not to play the game???

    Maybe BPG should focus on fixing/finishing the shit alignment system we have in place currently
     
  20. clandestino2a

    clandestino2a Skeleton Archer

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    it not about punishing players for pvp but punishing gankers in newbie spots. i don't see the problem if lawfull areas are a lot smaller. the world is big and if ganking noobs is called pvp something is wrong. 24h is just an exemple and maybe its too much but you can't expect players to stop ganking noobs if they are not punished for it.

    what gonna happen if the game release on steam and reds can gank noobs freely ? it will be a gankfest and even if the game have good content at this time almost all noobs will leave.
     
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