Maybe the game just isn't for you, Carrot Soup. It feels like you think everything in the game is way too hard.
How DARE you say that. These guys are super elite highly skilled best there is no one comes close PvPers.
I was with a small group of about 4 chasing a red who tried to gank an ally and was pre-engaged when we showed up It took about 10 minutes to kill him as we chased him across the map because he was able to keep using begone/shrapnel/stormblast to bunnyhop That is moronic. If you fuck up like that you should die, period. No skillhopping away. It's beyond ridiculous (and yeah, we had to bhop to chase him. why am I having to lose a shit ton of health to chase someone who found themselves in a bad engagement? why can't falling damage kill again? the list goes on and on.)
I feel that there needs to be more mobs that drop 150-300 that are mid tier. The are far to many "junk" mobs in the game that are rarely farmed because of how horribly inefficient it is to spend time killing them for so little. Why not rework some of the loot tables and mobs to be harder but a bit more rewarding?
Carebearizing df wont make people from wow and shit come here, itll just alienate the vast majority of the currentplayerbase
I'm already noticing players with high level magic and r50's going to kobold spawns etc and killing new players etc... sad lol.
UW had death on fall damage, therefore death on fall damage is BAD. Right guys? ::eyeroll:: In other news, New Dawn solved this by having bunnyhopping take stamina damage and death once the hp and stamina run out.
i dont even know where to begin with this one.. you couldnt be more wrong on any level. if you 'carebearize' it as you put it, more players will come, more will stay, leading to a higher population out in the dangerous areas, meaning more pvp for the 'current player base' which you believe for some reason all want to be ganked by vets at kobold spawns... not fixing the issue, is going to alienate the new players that ARE here, and it will stop new players from coming to the game. --- Post updated --- well, the vets will raise hell about this if it ever happens
See, this is the argument most of the vets have against allowing the game to survive. It's an idiotic argument of course, because none of you actually think through what the problem with the new player experience in this game is. Sure, noobs are going to die to good players with maxed stats and skills even when they have the same, until they become more experienced. The big problem with the darkfall noob experience, is that you can't begin to gain the actual player skills needed to stand up to vets because being able to play the game properly is locked behind a fairly solid resource and in game skill grind, one that might be fairly quick except you'll spend all of it being ganked by players you couldn't possibly kill even if you were a much better player than them. Naturally, new players also have a much harder time grinding their way back from lost gear, since they have no actual experience of where to go to grind safely, not much starting cushion, and no skills. Then once you finally push through being ganked constantly to grind up the skills you need to begin playing the game properly, then you can start on actually learning how to play, at which point you're still going to have a hard time killing anyone since you've essentially just started playing the game. Let's also not forget that since a lot of essential skill grind has been moved to scrolls, ganking a noob doesn't just stop them grinding, it actually causes them to "lose" exp since they're going to need a shitload of gold to level of some key skills. The point I'm getting at here is that the game as it is now is going to drive away a ton of players who really are interested in a full loot pvp focused game because they're going to get ganked over and over by players that they have zero chance of killing regardless of skill gap. That's a really unpleasant starting experience for a pvp focused game that's supposed to be skill oriented rather than stat oriented. Furthermore, this can entirely be fixed without changing the game outside of the starting stage. We don't need to make going out to the lawless areas of the world safer, we don't need to make the end game safer. We only need to shorten the ramp to gaining viable power levels in all essential stats and skills even further, and protect new players from griefing more, at least up until they "opt" into the real game by leaving safe zones.
While these tryhard keep doing what they call "runs" mowing down blues on goblins/trolls/kobolds around starting towns there isnt much to do
read op, didnt read the rest yet. problem is with vets killing noobs in noob spawns NOT with the gold drops. there needs to be harsher penalties for indiscriminately killing blue players. The risk needs to match the reward/satisfaction the sick fucks get from it. vets should be fighting vets NOT new players and some kind of system/incentive needs to be introduced to dissuade this type of behavior. To be clear here i'm NOT saying to remove the possibility or make it next to impossible. I'm saying this type of behavior is a CHOICE, and if you choose to play this way your game play SHOULD be altered to reflect this. Pk's should face the full penalty of the law and be shunned/hunted. NOT the norm.
Literally 3 reds now (aeros mudbut, creeper killa and mexican horseman) have been the last 2h going around Sanguine and Heart of Eanna killing all the blues. Hard to do the tasks for new players because all those respawns are camped.
Leave human zone and never look back. I can always tell when someone is complaining about mercilessly being ganked at noob spawns, that they are in human zone. If you search the forum you will find all kinds of helpful information that will help you become successful. Rather than complaining about how unfair stuff is, find new solutions.
well, the vets will raise hell about this if it ever happens new players have no protection after 24 hours, at which point they're still new but fooked. --- Post updated --- lol, i'm not anywhere NEAR the starter zones and am getting ganked regularly by shitheads with nothing else to do. and you think noobs are gonna find a safe space?! lol
Yo, this made me think of something. What if having 400+ alignment lets you activate some ability that has a 24 hour cooldown. Once you're downed, you can activate it and it protects your corpse from getting looted for 10 mins. This give you the chance to "rally the blues" and makes your tomb a pvp hotspot since there will be good pvpers who are blue and will come to your aid. Spitballing but it makes being blue worth a bit more and may even let you roll around with better gear than you normally would
I mean you have a classic rvr situation Going pk'ing and just jacking noobs gets a lot of gold/mats - more than farming The draw backs are not severe enough to doing this And there you have it. People are gonna take the most optimal path. That's why you have people jacking noobs at goblins and kobolds and stuff which the first two weeks didn't happen basically ever It's cancerous for the game if you want the pop to grow. If you don't care that it just stagnates with a bunch of vets and dwindles then don't do anything
Not a good idea to protect loot in a full loot game. But having + alignment should gain rewards and even some type of ability would be cool just not to protect loot.