I have money, mats, materials gear whatever I need but it sits in my bank it's too much of a hassle to put things together, "make bags" etc.. too many gear pieces and organization to do to actually do something., too many enchants it's not worth it for waiting around for villages. I know probably lots of you disagree "just do it".. but that's a reason you are playing and others not so much. 10 armor pieces are cool when looting and mixing, not so much for inventory management. combined with the pain that is the free form inventory system... yes it's super cool but super annoying after a while. This planned arena will it be full loot ? Because no thanks, the most annoying part about loosing your stuff is that you have to set another bag up (yes you can do so in advance but it's still the same amount of prep) and the pop is too small to provide service on the market, even then you would need to package your bags yourself after buying 325246426 items and enchants. I don't know how to solve, maybe add some kind of preset system for crafting orders or market orders.. an autofill bag system after a templete that draws things from your bank etc I'm sure you get the idea. also jikes add a search function to the bank. Or something simple like autofill arrows and regs too inventory and purchase regs directly from bank for 4.1g instead of 4g or something. Maybe template buy order groups etc setup all the items in a buy order group include all your armor pieces, enchants, minimum dura per item whatever, price range and some kind of fulfilment system then receive your orders in a collected bag. So you would only have to go through hell once per setup. i don't even know probably wouldn't even work but your game is too tedious it could be a lot smoother. Cba to login tldr: actually I would * Autofill consumables from bank to inventory ( just a 1 click or few clicks, setup your fill levels once) * expand this later to item/gear templates (example 1 fullplate helmet of feather minimum dura 20) * Buy regs from bank at slight markup price. Save your templates (magebag, destro bag, killing the dragon bag, 1 transmute and a chest bag ETC) That does not sound too complicated to make tbh, just release it piece by piece like the patch style you have going on. make it premium or whatever doesn't matter.
I agree, game is still tedious, but they have done a big improvement on it. Let's just hope they keep working away at it and before long it will be good to go.
They know. It’s being worked on. Same devs team. consumables tab is a huge improvement to help with making gear bags.
They should just drop completed gems from mobs instead of the enchanting mats at 1/6th rate. Would fix the enchanting mess
The team is working on make gear bags simpler over all but it is something they are always looking into improve.
great idea, enchanting is tediuous and boring. if the interface can't be changed it should be phased out.
Delete the enchanting skill from the game? If you start dropping the gems, then you're slowly eating away at the value of mob farming/loot tables, while undermining the already weak crafting system. It's an attractive idea, but only in contrast to how mundane the enchanting experience is. The U.I., the constant click, drag, split item stacks, drag item, drag ingredients and catalysts, alt tab if you dont remember the recipe despite having done it 10000 times in your life.. It's a really poor implementation of a good system - but thanks to Aventurine. We have to remember that so much was added to the game back then just for the sake of having it. Think of those T-Shirt Cannons.. only with AV they fired game mechanics/systems.. Some worked, some were hidden gems like the pvp system, and some just made no sense at all.
I pitched a similar idea before. My idea was that you collect Q3 "Gem Fragments" and each dungeon offers fragments for different enchants. IE: North ikilit dungean is Stam Efficiency fragments. South iklits Mana efficiency fragments, etc etc. That way dungeons would have more identity and potentially worth for clans to hold them down or own holdings some more so than others.