This is an idea I had based on conversations I've had with clan members. Goblin Huts Goblin Huts are now destructible using a siege equipment(100% effective), axes/greataxes (50%) or other weapons (25%) Goblin Huts are the spawn generator for goblins and as such when destroyed, goblins no longer spawn. When destroyed, these should reward an hefty sum of cheese and other half decent goblin loot. Goblins Progression If left unchecked, goblins will grow in number and become stronger over time. Every hour without a hut getting destroyed, a new hut is spawned in increasing the maximum number of goblins by 3+1/hut up to a maximum of 4 huts per spawn location. Goblin Spawn locations This is Idowall and the three icons on the map are the current goblin spawns I added 3. Imagine if you will that that goblin spawns do not exist near cities by default. When the server first starts, there's a single goblin spawn location with 1 goblin hut in a random location. Every hour, a new hut is spawned in that location until it reaches 3 at which point a new spawn is activated. Goblin huts are limited to 4 per spawn Hostile Takeover Once all spawns are maxed out, the goblins should siege cities capturing NPCs to make "dorf bacon and babyback ribs" as well as disabling the bank/crafting stations until a group of players (cause you'll need a group, ) Comes and kills the elite goblins in town as well as the Goblin Champion.