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How to bring combat to a perfect state in 4 easy steps

Discussion in 'General Discussion' started by Sique, Dec 3, 2018.

  1. Sique

    Sique Shadow Knight
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    - Revert armor protections on infernal/dragon
    - Bring rage back to how it was in DFO
    - Set all staves to at least .60 speed
    - Reliable come hither parrying (when come hithering from slightly below the target its possible to avoid the parry)
     
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    #1 Sique, Dec 3, 2018
    Last edited: Dec 3, 2018
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  2. Scrapnotcrap

    Scrapnotcrap Obsidian Golem
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    Rage wasn't even part of the combat revert poll. I 100% agree with bringing it back the way it was.

    I agree with everything else.
     
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  3. ArrowExpert

    ArrowExpert Celestial
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    I thought you quit?
     
  4. Sique

    Sique Shadow Knight
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    never said i was gonna stop trying to make this game good so i can unquit
     
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  5. JEDIMind

    JEDIMind Chosen of Khamset
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    Yo. Dont mess with fp.
    infernal and dragon i can agree on but fp change was good.
     
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  6. TyteDaddyTite

    TyteDaddyTite Black Knight
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    Bad suggestions.
     
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  7. NonFactor

    NonFactor Fire Giant
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    Agreed
     
  8. Dotix

    Dotix Wildtribe Mage
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    what's different about rage from dfo? Besides the fact you can switch wep now...
     
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  9. Sique

    Sique Shadow Knight
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    i think they might’ve increased the protections gained slightly, but even if not I feel making it so you can’t switch weapons is a good enough nerf.
     
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  10. Korag

    Korag Forest Golem
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    Guess I am neither for or against but I fail to see how this makes combat perfect
     
  11. aparks

    aparks Obsidian Golem
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    Here’s an idea just revert combat to when they got the game from av
     
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  12. Sique

    Sique Shadow Knight
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    The only real complaint with combat right now is how infernal and dragon is completely broken. Destros haven’t stopped getting direct buffs since the start of beta, while mages have been getting nerfed. Those first two changes will balance out destroyers.

    Staff change increases variety and makes high end slow staves viable.

    Come hither is simply infuriating when that bug happens, you countered the spell but the game said “nah” because they’re at a slight angle so you get fucked.

    Could you do more with the combat? Sure. Should they? Nah. There’s much more important things that need to be done and these changes will balance out the current state of combat.
     
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  13. kinglear

    kinglear Frostjarl

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    rage doesnt need a nerf

    come hither is fine

    staves are fine

    armor needs to be reverted
     
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  14. Sique

    Sique Shadow Knight
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    it's literally bugged, i'm asking for them to fix the bug.
     
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  15. BeatIt

    BeatIt Obsidian Golem
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    u dont even play
     
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  16. Sique

    Sique Shadow Knight
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    wonder why
     
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    #16 Sique, Dec 3, 2018
    Last edited: Dec 3, 2018
  17. BeatIt

    BeatIt Obsidian Golem
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    adjust and move forward
     
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  18. Sique

    Sique Shadow Knight
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    that's the point of the thread, do these adjustments and start focusing on things that are much more important
     
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  19. Korag

    Korag Forest Golem
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    It was not balanced before when those things were the way they were and the reason for the change. So that makes mage more perfect while making destro less desirable and weaker.

    That isn't balance, reason so few played destro well before was due to the fact this game was mage fall and destros were weak in comparison (big majority) I am not against changing things but your idea of perfect is just to make destro the way it was so that you have an easier time against them......

    Staves being faster is fine and adds more viable options,
    Come hither isn't that bad in my opinion specially when people can run away with soo many spells.
    WOF is a huge issue in my opinion and much worse than everything mentioned above.
     
  20. Sique

    Sique Shadow Knight
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    Destroyers are a situational spec. They're made to excel in small spaces/corridors, group fights, and when against an unaware opponent. To try to make them equally as strong as a mage in head to head 1v1s by simply increasing their numbers, you're making them stronger at things they already excelled at. I trust people can use common sense to realize why that's a bad idea. They were never meant to fight mages 1v1 due to their restrictions, and that's why they're so much harder to play against them.

    Heavy hybrids were a good alternative because they weren't restricted in what they could use. Full access to utility spells, buffs, etc. Allows them to remain viable in a wider variety of situations.

    If you want a melee/archery playstyle that can be good at every situation you need to have something similar to heavy hybrid. Something that still has the utility of a mage, while being slightly more proficient at a melee/archery playstyle.
    Come hither is fine, but that bug needs to be fixed.

    WOF can be countered very easily, not sure why people are making a huge fuss over it.
    - Stormblast
    - Come Hither
    - Impulse
    - Begone
    - Parrying
    - Magma

    Confusion is a bigger issue than WOF. It's literal cancer in large scale combat.
     
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    #20 Sique, Dec 4, 2018
    Last edited: Dec 4, 2018
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