I think the main problem is the 'footprint' of the best players is too large and makes the whole world too high tier PvP and too high a barrier to entry for playing the game. The basic concept here is to make the outer edge of the map (Subs and islands) the place all the best players and clans want to be, thus creating breathing room on the mainland for character and player skill development (make the best fight the best and let everyone else fight each other) and ending up with a quasi noob lands and a vet lands. The Mainland: Make the whole mainland lawful (except villages or invading someones holding) and move the center dungeon to skull island. Take the red mobs out of the center and leave it mainly yellow and orange (maybe leave 1 champion). Take the mines and distribute them to the best cities so kholesh, Aradoth etc all have a mine (have maybe 3 of each kind on the main land only). The rest of the outer map: Make it all always lawless and give every city a mine and most hamlets a grove and make it all good mobs so the holdings and farming on the subs is considerably better than the mainland (including places like Seelie, put good mobs there). The portals: Remove all except leave one on each side of each Sub leading to the portal for the sub in that direction (like one by Quica to the north one on Cairn and one by Caxul to the east one on Niff) so each connects with the one on each side. None on, too or from the mainland just linking the subs. The result: The strongest will all leave the mainland and fight for the best stuff on the edges while all the newer, weaker or still up and coming fight over the mainland and hone their skills in a more fun environment.