You don't know what this means now do you? What you just said doesn't apply at all with anything that has been said in this thread. Next time you quote something make sure you know exactly what the person who first wrote it meant in the first place when he said it. ... Fighting fire with fire in the scenario's that has been presented in this thread would mean the following: -You jumped me so i'll jump you. -You zerged me so i'll zerg you next time. -You took one of my clan mate so i'll take one of yours. -As you grieve through your loss, you make an other gear bag and you farm for an other hour to recover from your loss(an other way to fight fire with fire). In DF standards, you gotta die either way when you get jumped at spawns so saying that line (fight fire with fire) means absolutely nothing. You still lost 30-45 minutes of progress. IF you survived when you had what 30% health left, you were obviously a lot better than the player in question. --- Post updated --- I'm with this, but it shouldn't give away numbers. It should only warn you that there might be some potential enemies around. I want the devs to think about this. We can only feel fully protected with system messages. When they took that off the cities & hamlets, you could recall back and get ganked at the bindstone instantly for not knowing that a group was waiting for you. So you lose 1 full hour of progress which sux. I died that way once in DF ROA beta and i have killed many players that way in serruk. In chaos cities, there's no system messages. So you run the risk of getting jumped when you recall or you can always get jumped at the bank(which happens a lot if you live in chaos cities) Therefore, you only feel safer in hamlets, cities or in a safezone. We can still feel safe with load-lag everywhere, but that's not an intended feature. It really sux for those who can'T feel load-lag.