What inspired me to do this was some duels i had with Janet Jackson while i was in Defiance. The build primarily focuses on archery and rays. The jist of it is after you shoot your bow, ray afterwards right away then switch back to bow. Ideally when your arrow hits your ray does at the same time - if your quick enough. The build can out DPS pure mage (if you land your shots) - you would probably have a harder time out DPSing a good magekiller with good aim. What I would like to know is what magic encumberence would be ideal? I've been playing abit heavy with some luck (crutching on polearm) but its not cutting it. I will be using a 1.0 corpsecall from now on for rays and a cobra for heals and what not. The goal is to have a slight advantage in protections but also have decent ray damage. 10 magic encumb too much? 15? I know 20 is pushing it. Your expertise is much appreciated.