To one type of players grinding is boring, to others it isn't. Same thing can be said about various different aspects of the game. The problem from this only comes when players are forced to do some thing they don't enjoy and are left without enjoyable alternatives. They removed the grind and optimized the game for the "let me get PvP viable quick crowd", which mostly targeted PvPers. At the same time it killed any sense of achievement and left huge gaps everywhere else. There were plenty of ways to allow players achieving "endgame PvP viability" without needing to actually speed up global grind rates or reduce the grind. Anyway, we're already past that point and I'm just ranting at this point. IMHO, they should focus on anything, but PvP. That's the only way to save the game. The PvP mechanics in this game are good enough that the PvPers will stick to it, considering there is a healthy population of non-PvPers playing. The latter should be the priority. So fuck your hotspots, fuck your trade routes, fuck preserving your old DF combat meta/balance, add content that casual / non-PvP players enjoy and ask for. That's the only way to make a good "Sandbox MMO". Until then, this is just optimized DF with a shortened lifetime due to reduced grind.